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Copy file name to clipboardExpand all lines: README.md
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To facilitate the build process we integrated build scripts for both Android and iOS. The script runs after each build and is called by the file `Assets/Editor/AdjustEditor.cs`. They require at least `python 2.7` installed to work.
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It's possible to disable the post processing by clicking on the menu `Adjust → Change post processing status`.
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Press the same button to re-enable it.
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#### iOS
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The iOS build script is located at `Assets/Editor/AdjustPostBuildiOS`. It changes the Unity3d iOS generated project in
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3. Enables the flag `GCC_ENABLE_OBJC_EXCEPTIONS`, to allow the adjust SDK to use objective-c exceptions.
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If you have a custom build that puts the Unity3d iOS generated project in a different location,
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inform the script by clicking on the menu `Adjust → Set iOS build path` and choosing the build path of the iOS project.
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After running, the script writes the log file `AdjustPostBuildiOSLog.txt` at the root of the Unity3d project with log
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