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fix: handle cases where ios build support is not installed
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Assets/Adjust/Scripts/Editor/AdjustEditor.cs

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using UnityEditor.Callbacks;
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#if UNITY_IOS
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using UnityEditor.iOS.Xcode;
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#endif
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#if UNITY_2019_3_OR_NEWER
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using UnityEditor.iOS.Xcode.Extensions;
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#endif
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#endif
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namespace AdjustSdk
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{

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