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Merge pull request #280 from adjust/v4352
Version 4.35.2
2 parents d59f287 + 404c1c6 commit 7a6ddcc

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Assets/Adjust/Android/AdjustAndroid.cs

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@@ -8,7 +8,7 @@ namespace com.adjust.sdk
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#if UNITY_ANDROID
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public class AdjustAndroid
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{
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private const string sdkPrefix = "unity4.35.1";
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private const string sdkPrefix = "unity4.35.2";
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private static bool launchDeferredDeeplink = true;
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private static AndroidJavaClass ajcAdjust = new AndroidJavaClass("com.adjust.sdk.Adjust");
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private static AndroidJavaObject ajoCurrentActivity = new AndroidJavaClass("com.unity3d.player.UnityPlayer").GetStatic<AndroidJavaObject>("currentActivity");
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Assets/Adjust/Windows/AdjustWindows.cs

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{
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public class AdjustWindows
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{
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private const string sdkPrefix = "unity4.35.1";
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private const string sdkPrefix = "unity4.35.2";
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private static bool appLaunched = false;
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public static void Start(AdjustConfig adjustConfig)

Assets/Adjust/iOS/Adjust.h

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// Adjust.h
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// Adjust SDK
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//
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// V4.35.1
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// V4.35.2
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// Created by Christian Wellenbrock (@wellle) on 23rd July 2013.
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// Copyright (c) 2012-2021 Adjust GmbH. All rights reserved.
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//

Assets/Adjust/iOS/AdjustSdk.a

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Assets/Adjust/iOS/AdjustiOS.cs

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#if UNITY_IOS
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public class AdjustiOS
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{
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private const string sdkPrefix = "unity4.35.1";
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private const string sdkPrefix = "unity4.35.2";
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[DllImport("__Internal")]
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private static extern void _AdjustLaunchApp(
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CHANGELOG.md

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### Version 4.35.2 (9th October 2023)
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#### Added
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- Added sending of `event_callback_id` parameter (if set) with the event payload.
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#### Native SDKs
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- [[email protected]][ios_sdk_v4.35.2]
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- [[email protected]][android_sdk_v4.35.1]
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- [[email protected]][windows_sdk_v4.17.0]
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---
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### Version 4.35.1 (2nd October 2023)
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#### Fixed
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- Fixed issue with signing iOS requests post ATT delay timer expiry.
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[ios_sdk_v4.34.2]: https://github.com/adjust/ios_sdk/tree/v4.34.2
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[ios_sdk_v4.35.0]: https://github.com/adjust/ios_sdk/tree/v4.35.0
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[ios_sdk_v4.35.1]: https://github.com/adjust/ios_sdk/tree/v4.35.1
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[ios_sdk_v4.35.2]: https://github.com/adjust/ios_sdk/tree/v4.35.2
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[android_sdk_v3.5.0]: https://github.com/adjust/android_sdk/tree/v3.5.0
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[android_sdk_v4.1.0]: https://github.com/adjust/android_sdk/tree/v4.1.0
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[android_sdk_v4.33.5]: https://github.com/adjust/android_sdk/tree/v4.33.5
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[android_sdk_v4.34.0]: https://github.com/adjust/android_sdk/tree/v4.34.0
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[android_sdk_v4.35.0]: https://github.com/adjust/android_sdk/tree/v4.35.0
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[android_sdk_v4.35.1]: https://github.com/adjust/android_sdk/tree/v4.35.1
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[windows_sdk_v4.12.0]: https://github.com/adjust/windows_sdk/tree/v4.12.0
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[windows_sdk_v4.13.0]: https://github.com/adjust/windows_sdk/tree/v4.13.0

README.md

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When it comes to iOS post-build process, you have the ability to control which native iOS frameworks you would like to see linked with your app. Each one of these frameworks offers certain functionality which Adjust SDK will take the advantage of, in case corresponding framework is linked with your app. Here is the list of frameworks you can select and short explanation why would you want to have them linked:
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- `iAd.framework`: needed for Apple Search Ads tracking (deprecated API)
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- `AdServices.framework`: needed for Apple Search Ads tracking (new API, available as of iOS 14.3)
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- `AdSupport.framework`: needed for reading IDFA
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- `AppTrackingTransparency.framework`: needed to ask for user's consent to be tracked and obtain status of that consent

VERSION

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4.35.1
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4.35.2

doc/english/migration/migrate.md

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## Migrate your Adjust SDK for Unity3d to 4.35.1 from 3.4.4
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## Migrate your Adjust SDK for Unity3d to 4.35.2 from 3.4.4
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### Migration procedure
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ext/android/sdk

Submodule sdk updated 57 files

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