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Merge pull request #276 from adjust/v4341
Version 4.34.1
2 parents ef6c368 + b2e3a80 commit cea6349

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-41
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Assets/Adjust/Android/AdjustAndroid.cs

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@@ -8,7 +8,7 @@ namespace com.adjust.sdk
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#if UNITY_ANDROID
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public class AdjustAndroid
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{
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private const string sdkPrefix = "unity4.34.0";
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private const string sdkPrefix = "unity4.34.1";
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private static bool launchDeferredDeeplink = true;
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private static AndroidJavaClass ajcAdjust = new AndroidJavaClass("com.adjust.sdk.Adjust");
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private static AndroidJavaObject ajoCurrentActivity = new AndroidJavaClass("com.unity3d.player.UnityPlayer").GetStatic<AndroidJavaObject>("currentActivity");
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Assets/Adjust/Editor/AdjustSettings.asset

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Assets/Adjust/Editor/AdjustSettings.asset.meta

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Assets/Adjust/Windows/AdjustWindows.cs

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{
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public class AdjustWindows
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{
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private const string sdkPrefix = "unity4.34.0";
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private const string sdkPrefix = "unity4.34.1";
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private static bool appLaunched = false;
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public static void Start(AdjustConfig adjustConfig)

Assets/Adjust/iOS/Adjust.h

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// Adjust.h
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// Adjust SDK
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//
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// V4.34.1
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// V4.34.2
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// Created by Christian Wellenbrock (@wellle) on 23rd July 2013.
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// Copyright (c) 2012-2021 Adjust GmbH. All rights reserved.
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//

Assets/Adjust/iOS/AdjustSdk.a

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Assets/Adjust/iOS/AdjustiOS.cs

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#if UNITY_IOS
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public class AdjustiOS
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{
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private const string sdkPrefix = "unity4.34.0";
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private const string sdkPrefix = "unity4.34.1";
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[DllImport("__Internal")]
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private static extern void _AdjustLaunchApp(
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CHANGELOG.md

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### Version 4.34.1 (6th September 2023)
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#### Added
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- Added more logging around ATT delay timer feature to indicate that it's activated.
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#### Fixed
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- Fixed issue where subsequent calls to active state callback would make ATT delay timer elapse sooner.
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- Removed unnecessary `AdjustSettings.asset` file out of `.unitypackage`.
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#### Native SDKs
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- [[email protected]][ios_sdk_v4.34.2]
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- [[email protected]][android_sdk_v4.34.0]
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- [[email protected]][windows_sdk_v4.17.0]
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---
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### Version 4.34.0 (21st August 2023)
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#### Added
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- Added ability to delay SDK start on iOS platform in order to wait for an answer to the ATT dialog. You can set the number of seconds to wait (capped internally to 120) by calling the `setAttConsentWaitingInterval` method of the `AdjustConfig` instance.
@@ -1118,6 +1133,7 @@ Kudos to [Ivan](https://github.com/MatkovIvan) and [Evgeny](https://github.com/e
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[ios_sdk_v4.33.2]: https://github.com/adjust/ios_sdk/tree/v4.33.2
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[ios_sdk_v4.33.4]: https://github.com/adjust/ios_sdk/tree/v4.33.4
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[ios_sdk_v4.34.1]: https://github.com/adjust/ios_sdk/tree/v4.34.1
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[ios_sdk_v4.34.2]: https://github.com/adjust/ios_sdk/tree/v4.34.2
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[android_sdk_v3.5.0]: https://github.com/adjust/android_sdk/tree/v3.5.0
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[android_sdk_v4.1.0]: https://github.com/adjust/android_sdk/tree/v4.1.0

VERSION

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4.34.0
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4.34.1

doc/english/migration/migrate.md

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## Migrate your Adjust SDK for Unity3d to 4.34.0 from 3.4.4
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## Migrate your Adjust SDK for Unity3d to 4.34.1 from 3.4.4
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### Migration procedure
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