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refac: rename and clean up namespaces
1 parent 3803159 commit e727e78

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Assets/Adjust/Example/Example.cs

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using System.Runtime.InteropServices;
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using UnityEngine;
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using UnityEngine.UI;
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using com.adjust.sdk;
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using AdjustSdk;
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public class ExampleGUI : MonoBehaviour
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{

Assets/Adjust/Scripts/Adjust.cs

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using System.Collections.Generic;
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using UnityEngine;
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namespace com.adjust.sdk
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namespace AdjustSdk
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{
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public class Adjust : MonoBehaviour
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{

Assets/Adjust/Scripts/AdjustAdRevenue.cs

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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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namespace com.adjust.sdk
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namespace AdjustSdk
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{
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public class AdjustAdRevenue
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{

Assets/Adjust/Scripts/AdjustAndroid.cs

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using System.Runtime.InteropServices;
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using UnityEngine;
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namespace com.adjust.sdk
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namespace AdjustSdk
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{
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#if UNITY_ANDROID
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public class AdjustAndroid

Assets/Adjust/Scripts/AdjustAppStorePurchase.cs

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using System.Collections.Generic;
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namespace com.adjust.sdk
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namespace AdjustSdk
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{
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public class AdjustAppStorePurchase
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{

Assets/Adjust/Scripts/AdjustAppStoreSubscription.cs

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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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namespace com.adjust.sdk
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namespace AdjustSdk
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{
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public class AdjustAppStoreSubscription
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{

Assets/Adjust/Scripts/AdjustAttribution.cs

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using System;
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using System.Collections.Generic;
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namespace com.adjust.sdk
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namespace AdjustSdk
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{
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public class AdjustAttribution
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{

Assets/Adjust/Scripts/AdjustConfig.cs

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using System;
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using System.Collections.Generic;
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namespace com.adjust.sdk
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namespace AdjustSdk
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{
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public class AdjustConfig
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{

Assets/Adjust/Scripts/AdjustEnvironment.cs

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namespace com.adjust.sdk
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namespace AdjustSdk
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{
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[System.Serializable]
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public enum AdjustEnvironment

Assets/Adjust/Scripts/AdjustEvent.cs

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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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namespace com.adjust.sdk
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namespace AdjustSdk
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{
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public class AdjustEvent
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{

Assets/Adjust/Scripts/AdjustEventFailure.cs

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using System;
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using System.Collections.Generic;
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namespace com.adjust.sdk
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namespace AdjustSdk
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{
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public class AdjustEventFailure
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{

Assets/Adjust/Scripts/AdjustEventSuccess.cs

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using System;
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using System.Collections.Generic;
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namespace com.adjust.sdk
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namespace AdjustSdk
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{
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public class AdjustEventSuccess
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{

Assets/Adjust/Scripts/AdjustLogLevel.cs

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namespace com.adjust.sdk
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namespace AdjustSdk
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{
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[System.Serializable]
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public enum AdjustLogLevel

Assets/Adjust/Scripts/AdjustPlayStorePurchase.cs

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using System.Collections.Generic;
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namespace com.adjust.sdk
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namespace AdjustSdk
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{
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public class AdjustPlayStorePurchase
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{

Assets/Adjust/Scripts/AdjustPlayStoreSubscription.cs

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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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namespace com.adjust.sdk
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namespace AdjustSdk
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{
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public class AdjustPlayStoreSubscription
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{

Assets/Adjust/Scripts/AdjustPurchaseVerificationResult.cs

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using System.Collections.Generic;
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namespace com.adjust.sdk
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namespace AdjustSdk
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{
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// TODO: rename class to AdjustPurchaseVerificationResult
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public class AdjustPurchaseVerificationResult
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{
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public int Code { get; set; }

Assets/Adjust/Scripts/AdjustSessionFailure.cs

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using System;
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using System.Collections.Generic;
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namespace com.adjust.sdk
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namespace AdjustSdk
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{
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public class AdjustSessionFailure
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{

Assets/Adjust/Scripts/AdjustSessionSuccess.cs

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using System.Collections.Generic;
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namespace com.adjust.sdk
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namespace AdjustSdk
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{
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public class AdjustSessionSuccess
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{

Assets/Adjust/Scripts/AdjustThirdPartySharing.cs

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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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namespace com.adjust.sdk
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namespace AdjustSdk
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{
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public class AdjustThirdPartySharing
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{

Assets/Adjust/Scripts/AdjustUtils.cs

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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using UnityEngine;
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namespace com.adjust.sdk
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namespace AdjustSdk
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{
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public class AdjustUtils
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{

Assets/Adjust/Scripts/AdjustiOS.cs

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using System.Runtime.InteropServices;
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using UnityEngine;
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namespace com.adjust.sdk
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namespace AdjustSdk
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{
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#if UNITY_IOS
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public class AdjustiOS

Assets/Adjust/Scripts/Editor/AdjustCustomEditor.cs

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using UnityEditor.SceneManagement;
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using UnityEditor;
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namespace com.adjust.sdk
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namespace AdjustSdk
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{
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[CustomEditor(typeof(Adjust))]
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public class AdjustCustomEditor : Editor

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