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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Polygon2D",
"class": "AutoPoly",
"language": "GDScript",
"path": "res://src/tools/auto_poly.gd"
}, {
"base": "Reference",
"class": "Buff",
"language": "GDScript",
"path": "res://src/classes/buff.gd"
}, {
"base": "Position2D",
"class": "DeformDragPoint",
"language": "GDScript",
"path": "res://src/tools/deform_drag_point.gd"
}, {
"base": "AutoPoly",
"class": "DeformPoly",
"language": "GDScript",
"path": "res://src/tools/deform_poly.gd"
}, {
"base": "Reference",
"class": "Item",
"language": "GDScript",
"path": "res://src/classes/ItemClass.gd"
}, {
"base": "TextureProgress",
"class": "Progress3state",
"language": "GDScript",
"path": "res://src/3stateProgressBar.gd"
}, {
"base": "Node2D",
"class": "TransformConstraint",
"language": "GDScript",
"path": "res://src/tools/transform_constraint.gd"
}, {
"base": "base_effect",
"class": "area_effect",
"language": "GDScript",
"path": "res://src/classes/area_effect.gd"
}, {
"base": "Reference",
"class": "atomic_effect",
"language": "GDScript",
"path": "res://src/classes/atomic_effect.gd"
}, {
"base": "Reference",
"class": "base_effect",
"language": "GDScript",
"path": "res://src/classes/base_effect.gd"
}, {
"base": "base_effect",
"class": "condition_effect",
"language": "GDScript",
"path": "res://src/classes/condition_effect.gd"
}, {
"base": "base_effect",
"class": "dynamic_effect",
"language": "GDScript",
"path": "res://src/classes/dynamic_effect.gd"
}, {
"base": "base_effect",
"class": "oneshot_effect",
"language": "GDScript",
"path": "res://src/classes/oneshot_effect.gd"
}, {
"base": "base_effect",
"class": "static_effect",
"language": "GDScript",
"path": "res://src/classes/static_effect.gd"
}, {
"base": "ItemList",
"class": "table_display",
"language": "GDScript",
"path": "res://editor tools/classes/table_display.gd"
}, {
"base": "base_effect",
"class": "temp_e_global",
"language": "GDScript",
"path": "res://src/classes/temp_effect_global.gd"
}, {
"base": "base_effect",
"class": "temp_e_increment",
"language": "GDScript",
"path": "res://src/classes/temp_effect_incremental_stacks.gd"
}, {
"base": "base_effect",
"class": "temp_e_progress",
"language": "GDScript",
"path": "res://src/classes/temp_effect_progress.gd"
}, {
"base": "base_effect",
"class": "temp_e_simple",
"language": "GDScript",
"path": "res://src/classes/temp_effect_simple.gd"
}, {
"base": "base_effect",
"class": "temp_e_toggle",
"language": "GDScript",
"path": "res://src/classes/temp_effect_togglable.gd"
}, {
"base": "base_effect",
"class": "temp_e_upgrade",
"language": "GDScript",
"path": "res://src/classes/temp_effect_upgrade.gd"
}, {
"base": "base_effect",
"class": "triggered_effect",
"language": "GDScript",
"path": "res://src/classes/triggered_effect.gd"
} ]
_global_script_class_icons={
"AutoPoly": "",
"Buff": "",
"DeformDragPoint": "",
"DeformPoly": "",
"Item": "",
"Progress3state": "",
"TransformConstraint": "",
"area_effect": "",
"atomic_effect": "",
"base_effect": "",
"condition_effect": "",
"dynamic_effect": "",
"oneshot_effect": "",
"static_effect": "",
"table_display": "",
"temp_e_global": "",
"temp_e_increment": "",
"temp_e_progress": "",
"temp_e_simple": "",
"temp_e_toggle": "",
"temp_e_upgrade": "",
"triggered_effect": ""
}
[application]
config/name="Strive for Power 2"
run/main_scene="res://gui_modules/Universal/Modules/Menu.tscn"
config/use_custom_user_dir=true
boot_splash/image="res://loadart.png"
boot_splash/bg_color=Color( 0, 0, 0, 1 )
config/icon="res://assets/images/iconsclasses/Master.png"
[autoload]
ResourceScripts="*res://assets/data/ResourceScripts.gd"
modding_core="*res://src/core/modding_core.gd"
variables="*res://src/core/variables.gd"
images="*res://assets/data/ResourceImages.gd"
audio="*res://assets/data/ResourceAudio.gd"
Enemydata="*res://assets/data/enemydata.gd"
Effectdata="*res://assets/data/Effects.gd"
Skilldata="*res://assets/data/Skills.gd"
classesdata="*res://assets/data/classes.gd"
Traitdata="*res://assets/data/Traits.gd"
Items="*res://assets/data/Items.gd"
scenedata="*res://assets/data/scenedata.gd"
statdata="*res://assets/data/statdata.gd"
upgradedata="*res://assets/data/upgradedata.gd"
worlddata="*res://assets/data/worlddata.gd"
Namedata="*res://assets/data/names.gd"
starting_presets="*res://assets/data/starting_presets.gd"
races="*res://assets/data/races.gd"
input_handler="*res://src/core/input_handler.gd"
globals="*res://src/core/globals.gd"
Statlist_init="*res://src/character/statlist.gd"
AI_data="*res://assets/data/ai_data.gd"
characters_pool="*res://src/core/characters_pool.gd"
effects_pool="*res://src/core/effects_pool.gd"
editor_core="*res://editor tools/editor_core.gd"
gui_controller="*res://src/core/gui_controller.gd"
Gallery="*res://src/core/gallery.gd"
rnd_settings="*res://src/randomportraits/settings.gd"
GeneratorData="*res://Character_generator/generator_data.gd"
tasks="*res://assets/data/tasks.gd"
DungeonGen="*res://src/core/dungeon_gen.gd"
DungeonData="*res://assets/data/dungeon_data.gd"
log_alert="*res://src/core/log_alert_singleton.gd"
[debug]
settings/fps/force_fps=60
gdscript/warnings/enable=false
gdscript/warnings/unused_variable=false
gdscript/warnings/unused_argument=false
gdscript/warnings/unreachable_code=false
[display]
window/size/width=1920
window/size/height=1080
mouse_cursor/custom_image="res://assets/images/gui/universal/cursordefault.png"
window/stretch/mode="2d"
window/stretch/aspect="keep"
[global]
export=false
rcedit=true
[gui]
timers/tooltip_delay_sec=0.2
[input]
LMB={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
ESC={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":49,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777351,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
2={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":50,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777352,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
3={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":51,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777353,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
ctrl={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
RMB={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
MouseUp={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"pressed":false,"doubleclick":false,"script":null)
]
}
MouseDown={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null)
]
}
MouseClick={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":3,"pressed":false,"doubleclick":false,"script":null)
]
}
F9={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777252,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
4={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":52,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777354,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
5={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":53,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777355,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
6={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":54,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777356,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
7={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":55,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777357,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
8={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":56,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777358,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
9={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":57,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777359,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
0={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":48,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777350,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
-={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":45,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777347,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
+={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":61,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777349,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
shift={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
full_screen={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":true,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
F={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
F1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777244,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
ConsoleOpenButton={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777245,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[locale]
test="en"
translations=PoolStringArray( )
[logging]
file_logging/enable_file_logging=true
[rendering]
quality/driver/fallback_to_gles2=true
quality/intended_usage/framebuffer_allocation=0
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"