-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.py
executable file
·155 lines (140 loc) · 6.33 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
#!/usr/bin/env python3
import logging
import lesscss
import os
import json
import weakref
import tornado.ioloop
import tornado.options
import tornado.web
import tornado.websocket
import tornado.template
import game
from config import *
waiting_rooms = {}
games = {}
loader = tornado.template.Loader("template")
class GameServer:
def __init__(self, conn1, conn2, room):
self.players = [weakref.ref(conn1), weakref.ref(conn2)]
self.spectators = {}
self.game = game.Game()
self.room = room
logging.info("Room {}: create game".format(room))
logging.info("Room {}: player 0 id {}".format(room, id(conn1)))
logging.info("Room {}: player 1 id {}".format(room, id(conn2)))
m1 = json.dumps({"type": "start", "player": 0})
m2 = json.dumps({"type": "start", "player": 1})
conn1.write_message(m1)
conn2.write_message(m2)
m_state = json.dumps({"type": "state", "board": self.game.get_field(), \
"aviable": self.game.get_allowed_moves()})
conn1.write_message(m_state)
def add_spectator(self, spectator):
idx = 2 if len(self.spectators) == 0 else max(self.spectators.keys())+1
self.spectators[idx] = weakref.ref(spectator)
logging.info("Room {}: spectator {} id {}".format(self.room, idx, id(spectator)))
spectator.write_message(json.dumps({"type": "start", \
"player": idx}))
spectator.write_message(json.dumps({"type": "state", \
"board": self.game.get_field()}))
def on_message(self, message, player):
m = json.loads(message)
try:
if m["type"] == "ok":
pass
elif m["type"] == "move":
if player != self.game.turn:
logging.info("Room {}: move from wrong player".format(room))
self.game.make_move(int(m["move"][0]), int(m["move"][1]))
aviable_turns = self.game.get_allowed_moves()
if len(aviable_turns) > 0:
board = self.game.get_field()
mes = [{"type": "state", "board": board}, \
{"type": "state", "board": board}]
for spec in self.spectators.values():
spec().write_message(mes[0])
mes[self.game.turn]["aviable"] = aviable_turns
mes[(self.game.turn+1)%2]["aviable"] = []
self.players[0]().write_message(mes[0])
self.players[1]().write_message(mes[1])
else:
points, board = self.game.get_points()
mes = [{"type": "end", "points": points, "board": board},\
{"type": "end", "points": points, "board": board}]
for spec in self.spectators.values():
spec().write_message(mes[0])
spec().close(reason = "Game ended")
if points[0] > points[1]:
mes[0]["result"] = "win"
mes[1]["result"] = "lose"
elif points[1] > points[0]:
mes[0]["result"] = "lose"
mes[1]["result"] = "win"
else:
mes[0]["result"] = mes[1]["result"] = "draw"
self.players[0]().write_message(mes[0])
self.players[1]().write_message(mes[1])
self.players[0]().close(reason = "Game ended")
self.players[1]().close(reason = "Game ended")
except:
pass
def on_close(self, player):
logging.info("Room {}, player or spectator {} close connection".format(self.room, player))
if player >= 2:
logging.info("Room {}: spectator {} close connection".format(self.room, player))
del self.spectator[player]
else:
logging.info("Room {}: player {} close connection".format(self.room, player))
mes = {"type": "connection_error", "player": player}
self.players[(player+1)%2]().write_message(mes)
self.players[(player+1)%2]().close(reason = "Game ended")
for spec in self.spectators.itervalues():
spec().write_message(mes)
spec().close(reason = "Game ended")
class MainHandler(tornado.web.RequestHandler):
def get(self, name):
self.render("base.html", BOARD_SIZE=BOARD_SIZE)
class WebSocketHandler(tornado.websocket.WebSocketHandler):
def open(self, room):
logging.info("{}, {}: open connection".format(self.request.remote_ip, room))
self.room = room
if room in waiting_rooms:
games[room] = GameServer(waiting_rooms[room], self, room)
waiting_rooms[room].game = games[room]
waiting_rooms[room].player = 0
self.game = games[room]
self.player = 1
del waiting_rooms[room]
elif room in games:
games[room].add_spectator(self)
else:
self.write_message(json.dumps({"type": "wait"}))
waiting_rooms[room] = self
def on_message(self, message):
if hasattr(self, "game"):
self.game.on_message(message, self.player)
else:
logging.warning("{}, {}: there are messages, but game isn't running".format(self.request.remote_ip, self.room))
self.write_message(json.dumps({"type": "wait"}))
def on_close(self):
if self.room in waiting_rooms:
del waiting_rooms[self.room]
return
if not hasattr(self, "close_reason") or self.close_reason != "Game ended":
self.game.on_close(self.player)
settings = {
"static_path": os.path.join(os.path.dirname(__file__), "static"),
"template_path": os.path.join(os.path.dirname(__file__), "template")
}
application = tornado.web.Application([
(r"/([0-9a-z]+)", MainHandler),
(r"/sock/([0-9a-z]+)", WebSocketHandler),
(r"/css/(.*)", tornado.web.StaticFileHandler, {"path": settings["static_path"]})
], **settings)
if __name__ == "__main__":
lesscss.LessCSS(media_dir="static", based=False)
tornado.options.parse_command_line()
logging.info("Starting up")
application.listen(PORT)
tornado.ioloop.IOLoop.current().start()