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constplay.cpp
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#include <iostream>
#include <string>
int identity(int a) {
return a;
};
int identityConst(const int a) {
return a;
};
int* identityp(int* a) {
return a;
};
const int* identitypConst(const int *a) {
return a;
};
struct ConstTest {
void hello(std::string &s) {
std::cout << "Hello " << s << '\n';
}
void helloConst(std::string &s) const {
std::cout << "Hello " << s << '\n';
}
};
int main() {
// try pointer to constant
int a = 1, b = 2;
int const *i = &a;
*i = 5;
i = &b;
// try constant pointer
int * const j = &a;
*j = 5;
j = &b;
// try constant pointer to constant
int const * const k = &a;
*k = 5;
k = &b;
// try constant arguments of functions
int l = 0;
const int m = 0;
identity(l);
identity(m);
identityConst(l);
identityConst(m);
// try constant arguments of functions with pointers
int *p = 0;
const int *r = 0;
identityp(p);
identityp(r);
identitypConst(p);
identitypConst(r);
// try constant method in a class
ConstTest t;
const ConstTest tc;
std::string s("World");
t.hello(s);
tc.hello(s);
t.helloConst(s);
tc.helloConst(s);
}