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ListCtrlF.h
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/*******************************************************************************
Copyright (c) 1999-2010 by Text Analysis International, Inc.
All rights reserved.
*******************************************************************************/
#if !defined(AFX_LISTCTRLF_H__EAA95F04_EBED_11D1_A2FB_C2D44F7999BA__INCLUDED_)
#define AFX_LISTCTRLF_H__EAA95F04_EBED_11D1_A2FB_C2D44F7999BA__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// ListCtrlF.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CListCtrlF window
class CListCtrlF : public CListCtrl
{
// Construction
public:
CListCtrlF();
// Attributes
public:
UINT m_nIDCR;
int m_nCharCol;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CListCtrlF)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CListCtrlF();
int GetCurSel(void);
BOOL AutoLoad(UINT nID, CWnd* pParent, UINT nIDCR, int nCharCol);
// Generated message map functions
protected:
//{{AFX_MSG(CListCtrlF)
afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg UINT OnGetDlgCode();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LISTCTRLF_H__EAA95F04_EBED_11D1_A2FB_C2D44F7999BA__INCLUDED_)