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132 lines (106 loc) · 3.93 KB
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Copy pathscript.js
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132 lines (106 loc) · 3.93 KB
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const scoreboard = document.querySelector(".scoreboard");
const score = document.querySelector('.score');
const hScore = document.querySelector('.hScore');
const gameArea = document.querySelector(".gameArea");
const startScreen = document.querySelector(".startScreen");
let road = gameArea.getBoundingClientRect();
let player={speed : 5};
let keys={ArrowUp : false, ArrowDown : false, ArrowLeft : false, ArrowRight : false};
// console.log(keys);
startScreen.addEventListener('click',()=>{
startScreen.classList.add('hidden');
// gameArea.classList.remove('hidden');
gameArea.innerHTML="";
window.requestAnimationFrame(gameplay);
player.start = true;
player.score = 0;
// white road lines created
for(let i=0;i<6;i++){
let roadLine = document.createElement('div');
roadLine.classList.add('roadLine');
roadLine.x=i*150;
roadLine.style.top = roadLine.x + 'px';
gameArea.appendChild(roadLine);
}
// 3 enemy cars created
for(let i=0;i<3;i++){
let eCar = document.createElement('div');
eCar.classList.add('eCar');
eCar.x=i*440*-1;
eCar.style.backgroundColor='blue';
eCar.style.top = eCar.x + 'px';
eCar.style.left = Math.trunc(Math.random() * 324) + 'px';
gameArea.appendChild(eCar);
}
//playing car created
let car=document.createElement('div');
car.classList.add('car');
gameArea.appendChild(car);
player.x=car.offsetTop;
player.y=car.offsetLeft;
});
function gameplay(){
if(player.start === true){
console.log(road);
let car=document.querySelector('.car');
let roadLines = document.querySelectorAll('.roadLine');
let eCars = document.querySelectorAll('.eCar');
roadLines.forEach((item)=>{
item.x += player.speed ;
item.style.top = item.x + 'px';
if(item.x >= 850)
item.x -= 900;
})
eCars.forEach((item)=>{
item.x += player.speed -1;
item.style.top = item.x + 'px';
if(item.x >= 850){
item.x -= 1250;
item.style.left = Math.trunc(Math.random() * 324) + 'px';
}
// if(isCollide(car,item)){
// console.log('BOOM HIT');}
let a=car.getBoundingClientRect();
let b=item.getBoundingClientRect();
// console.log('car',car.getBoundingClientRect());
// console.log('eCar',item.getBoundingClientRect());
if(!(a.top > b.bottom || a.right < b.left || a.bottom < b.top || a.left > b.right)){
console.log('CRASH');
player.start = false;
}
})
if(player.start === false){
if(Number(hScore.textContent) < Number(score.textContent))
hScore.textContent = Number(score.textContent) +1;
startScreen.classList.remove('hidden');
startScreen.innerHTML = `game over <br> Click to Restart <br> your score is ${(player.score + 1) } `;
}
if(keys.ArrowUp && player.x >road.top+200) player.x -= player.speed;
else if(keys.ArrowDown && player.x < road.height-115) player.x += player.speed;
else if(keys.ArrowLeft && player.y > 5) player.y -= player.speed;
else if(keys.ArrowRight && player.y < road.width-60-16-5) player.y += player.speed;
car.style.top = player.x +'px';
car.style.left = player.y +'px';
window.requestAnimationFrame(gameplay);
player.score++;
// player.score=player.score -1;
score.textContent=player.score;
}
};
document.addEventListener('keydown',(e)=>{
// e.preventDefault();
keys[e.key] = true;
// console.log(keys);
});
document.addEventListener('keyup',(e)=>{
// e.preventDefault();
keys[e.key] = false;
// console.log(keys);
});
// function isCollide(car,eCar){
// let a=car.getBoundingClientRect();
// let b=eCar.getBoundingClientRect();
// if(!((a.top > b.bottom) || (a.left > b.right) || (a.bottom < b.top) || (a.right < b.left)))
// return ( console.log(a,b)
// )
// }