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loader.go
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package gorm_fixtures
import (
"context"
"errors"
"fmt"
"github.com/schollz/progressbar/v3"
"gorm.io/gorm"
)
type Config struct {
ShowProgressBar bool
ResetAutoIncrements bool
TruncateAllTables bool
}
var (
ErrFixtureWithNameNotFound = errors.New("fixture not found")
)
// Fixture представляет собой фикстуру для загрузки в базу данных.
type Fixture interface {
Load(c *LoadCtx, db *gorm.DB) error
Name() string
}
// DependentFixture представляет собой фикстуру, которая имеет зависимости от других фикстур.
type DependentFixture interface {
Fixture
GetRequiredRelations() []Fixture
}
type FixtureLoader struct {
db *gorm.DB
fixtures []Fixture
cleaner *Cleaner
}
func NewFixtureLoader(db *gorm.DB, fixtures ...Fixture) *FixtureLoader {
return &FixtureLoader{
db: db,
fixtures: fixtures,
cleaner: NewCleaner(db),
}
}
func (fl *FixtureLoader) Load(ctx context.Context, cfg Config) error {
fixtures := fl.getFixtures()
var bar *progressbar.ProgressBar
if cfg.ShowProgressBar {
bar = createProgressBar(len(fixtures))
}
if cfg.TruncateAllTables {
err := fl.cleaner.TruncateAllTables()
if err != nil {
return fmt.Errorf("truncate all tables: %w", err)
}
}
if cfg.ResetAutoIncrements {
err := fl.cleaner.ResetAutoIncrementsCounters()
if err != nil {
return fmt.Errorf("reset auto increments: %w", err)
}
}
loadCtx := NewLoadCtx(ctx)
for _, fixture := range fixtures {
if cfg.ShowProgressBar {
bar.Describe(fmt.Sprintf("[INFO] Loading fixture: %s", fixture.Name()))
}
if err := fixture.Load(loadCtx, fl.db); err != nil {
return fmt.Errorf("loading fixture %s: %w", fixture.Name(), err)
}
if cfg.ShowProgressBar {
_ = bar.Add(1)
}
}
return nil
}
func (fl *FixtureLoader) LoadFixture(c context.Context, fixture Fixture) error {
ctx := NewLoadCtx(c)
for _, dependedFixture := range fl.getAllDependencies(fixture) {
err := dependedFixture.Load(ctx, fl.db)
if err != nil {
return fmt.Errorf("load depended fixture %s: %w", dependedFixture.Name(), err)
}
}
return fixture.Load(ctx, fl.db)
}
func (fl *FixtureLoader) LoadFixtureByName(c context.Context, name string) error {
var fixture Fixture
for _, fixture = range fl.fixtures {
if fixture.Name() == name {
break
}
}
if fixture == nil {
return ErrFixtureWithNameNotFound
}
return fl.LoadFixture(c, fixture)
}
func (fl *FixtureLoader) getAllDependencies(fixture Fixture) []Fixture {
var allDependencies []Fixture
var getDependencies func(Fixture)
getDependencies = func(f Fixture) {
dependentFixture, ok := f.(DependentFixture)
if !ok {
return
}
dependencies := dependentFixture.GetRequiredRelations()
for _, dep := range dependencies {
allDependencies = append(allDependencies, dep)
getDependencies(dep)
}
}
getDependencies(fixture)
return allDependencies
}
func (fl *FixtureLoader) getFixtures() []Fixture {
// Проверяем, реализует ли фикстура DependentFixture
hasDependencies := false
for _, fixture := range fl.fixtures {
_, ok := fixture.(DependentFixture)
if ok {
hasDependencies = true
break
}
}
// Если есть фикстуры с зависимостями, используем функционал порядка загрузки
if hasDependencies {
// Создаем карту зависимостей между фикстурами
dependencyMap := make(map[Fixture]bool)
for _, fixture := range fl.fixtures {
dependentFixture, ok := fixture.(DependentFixture)
if ok {
dependencyMap[fixture] = true
for _, requiredFixture := range dependentFixture.GetRequiredRelations() {
dependencyMap[requiredFixture] = true
}
}
}
// Определяем порядок загрузки фикстур
var sortedFixtures []Fixture
visited := make(map[Fixture]bool)
var visit func(Fixture)
visit = func(fixture Fixture) {
if !visited[fixture] {
visited[fixture] = true
dependentFixture, ok := fixture.(DependentFixture)
if ok {
for _, requiredFixture := range dependentFixture.GetRequiredRelations() {
visit(requiredFixture)
}
}
sortedFixtures = append(sortedFixtures, fixture)
}
}
for fixture := range dependencyMap {
visit(fixture)
}
return sortedFixtures
}
return fl.fixtures
}