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title.cpp
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#include "title.h"
#include "ui_title.h"
#include "mainwindow.h"
#include "staffGamesConstants.h"
#include "gameproperties.h"
#include <QDebug>
#include <QSettings>
#include <QInputDialog>
#include <QMenuBar>
#include <QMenu>
#include <QAction>
#include <QMessageBox>
#include <QFile>
#include <QSizePolicy>
Title::Title(QWidget *parent, bool isUserSelected) :
QWidget(parent), m_mainWindow( (MainWindow*)parent),
ui(new Ui::Title)
{
auto constructGamePropertiesList = [&](){
m_gameProperties.insert(gameIDs::noteFinderSpaces, new GameProperties_SpaceFinding());
m_gameProperties.insert(gameIDs::noteFinderAll, new GameProperties_NoteFindingAll());
m_gameProperties.insert(gameIDs::noteFinderLines, new GameProperties_LineFinding());
};
ui->setupUi(this);
constructGamePropertiesList();
if(isUserSelected){
userButtonClicked(m_mainWindow->user()->name());
}
else{
ui->stackedWidget->setCurrentIndex(titleStackedWidgetIndices::title);
}
ui->gameTitle->setProperty(propertyKeys::titleLabel.toLatin1(), true);
ui->userLabel->setProperty(propertyKeys::titleLabel.toLatin1(), true);
ui->userName->setProperty(propertyKeys::titleLabel.toLatin1(), true);
ui->userScore->setProperty(propertyKeys::titleLabel.toLatin1(), true);
}
Title::~Title()
{
qDeleteAll(m_gameProperties);
delete ui;
}
void Title::on_titleToLogin_clicked()
{
ui->stackedWidget->setCurrentIndex(titleStackedWidgetIndices::users);
makeAllUserButtons();
addMenu();
connect(ui->stackedWidget, SIGNAL(currentChanged(int)), this, SLOT(removeMenu()));
}
void Title::makeAllUserButtons()
{
QStringList allUsers = m_mainWindow->getAllUserNames();
for(QString user : allUsers){
makeUserButton(user);
}
}
void Title::makeUserButton(QString name)
{
QLayout* scrollLayout = ui->userNameContainerContents->layout();
QPushButton* button = new QPushButton(name);
ButtonRelay* buttonRelay = new ButtonRelay(button,name, this);
button->setProperty(propertyKeys::userName.toLatin1(), QVariant(name));
button->setProperty(propertyKeys::dynamicButton.toLatin1(), true);
buttonRelay->setProperty(propertyKeys::userName.toLatin1(), QVariant(name));
m_userPushButtons.append(button);
m_userButtonRelays.append(buttonRelay);
scrollLayout->addWidget(button);
connect(buttonRelay, SIGNAL(buttonClicked(QVariant)), this, SLOT(userButtonClicked(QVariant)));
}
void Title::removeAllUserButtons()
{
QLayout* userLayout = ui->userNameContainerContents->layout();
for(QPushButton* button : m_userPushButtons)
userLayout->removeWidget(button);
qDeleteAll(m_userPushButtons);
m_userPushButtons.clear();
qDeleteAll(m_userButtonRelays);
m_userButtonRelays.clear();
}
void Title::userButtonClicked(QVariant userName)
{
removeAllGameButtons();
removeAllShopButtons();
m_mainWindow->setUser(userName.toString());
ui->userName->setText(userName.toString());
ui->userScore->setText( "Total beats: \n " + QString::number( m_mainWindow->user()->score() ) );
ui->stackedWidget->setCurrentIndex(titleStackedWidgetIndices::userHome);
makeAllGameButtons();
makeAllShopButtons();
removeAllUserButtons();
}
void Title::makeAllGameButtons()
{
for(int game : m_mainWindow->user()->ownedGames())
makeGameButton(m_gameProperties.value(game));
}
void Title::makeGameButton(GameProperties* gameProps)
{
QLayout* scrollLayout = ui->gameContainerContents->layout();
QPushButton* button = new QPushButton(gameProps->gameTitle());
ButtonRelay* buttonRelay = new ButtonRelay(button, gameProps->gameId(), this);
button->setProperty(propertyKeys::dynamicButton.toLatin1(), true);
m_gamePushButtons.append(button);
m_gameButtonRelays.append(buttonRelay);
scrollLayout->addWidget(button);
connect(buttonRelay, SIGNAL(buttonClicked(QVariant)), this, SLOT(gameButtonClicked(QVariant)));
}
void Title::removeAllGameButtons()
{
QLayout* gameLayout = ui->gameContainerContents->layout();
for(QPushButton* button : m_gamePushButtons)
gameLayout->removeWidget(button);
qDeleteAll(m_gamePushButtons);
m_gamePushButtons.clear();
qDeleteAll(m_gameButtonRelays);
m_gameButtonRelays.clear();
}
void Title::makeAllShopButtons()
{
for(GameProperties* game : m_gameProperties){
makeShopButton(game);
}
}
void Title::makeShopButton(GameProperties *gameProps)
{
QList<int> userOwnedGames = m_mainWindow->user()->ownedGames();
int gameID = gameProps->gameId();
if(userOwnedGames.contains(gameID) ) return;
QLayout* scrollLayout = ui->shopContainerContents->layout();
QString buttonTitle = gameProps->gameTitle() + ": " + QString::number( gameProps->price() );
QPushButton* button = new QPushButton(buttonTitle);
ButtonRelay* buttonRelay = new ButtonRelay(button, gameID, this);
button->setProperty(propertyKeys::gameID.toLatin1(), QVariant(gameID));
button->setProperty(propertyKeys::dynamicButton.toLatin1(), true);
buttonRelay->setProperty(propertyKeys::gameID.toLatin1(), QVariant(gameID));
m_shopPushButtons.append(button);
m_shopButtonRelays.append(buttonRelay);
scrollLayout->addWidget(button);
connect(buttonRelay, SIGNAL(buttonClicked(QVariant)), this, SLOT(shopButtonClicked(QVariant)));
}
void Title::removeShopButton(GameProperties *gameProps)
{
int gameID = gameProps->gameId();
QLayout* shopLayout = ui->shopContainerContents->layout();
int otherGameID;
for(int i=0; i<m_shopPushButtons.size(); ++i){
QPushButton* button = m_shopPushButtons.at(i);
otherGameID = button->property(propertyKeys::gameID.toLatin1()).toInt();
if(otherGameID == gameID){
shopLayout->removeWidget(button);
delete button;
m_shopPushButtons.removeAt(i);
break;
}
}
for(int i=0; i<m_shopButtonRelays.size(); ++i){
ButtonRelay* button = m_shopButtonRelays.at(i);
otherGameID = button->property(propertyKeys::gameID.toLatin1()).toInt();
if(otherGameID == gameID)
delete button;
m_shopButtonRelays.removeAt(i);
break;
}
}
void Title::removeAllShopButtons()
{
QLayout* gameLayout = ui->gameContainerContents->layout();
for(QPushButton* button : m_shopPushButtons)
gameLayout->removeWidget(button);
qDeleteAll(m_shopPushButtons);
m_shopPushButtons.clear();
qDeleteAll(m_shopButtonRelays);
m_shopButtonRelays.clear();
}
void Title::gameButtonClicked(QVariant gameID)
{
emit startGame(gameID.toInt());
}
void Title::shopButtonClicked(QVariant gameID)
{
GameProperties* game = m_gameProperties.value(gameID.toInt());
UserSettings* user = m_mainWindow->user();
int gamePrice = game->price();
if(user->score() >= gamePrice){
user->addOwnedGame(gameID.toInt());
user->addScore(-gamePrice);
user->write();
ui->userScore->setText( QString::number(user->score()) );
makeGameButton(game);
removeShopButton(game);
ui->stackedWidget->setCurrentIndex(titleStackedWidgetIndices::userHome);
}
else{
QMessageBox::information(this, "Transaction information", "You have unsufficient beats!");
}
}
void Title::addMenu()
{
QMenuBar* menuBar = m_mainWindow->menuBar();
QMenu* menu = new QMenu("Tools");
QAction* action = menu->addAction("Remove user");
menuBar->addMenu(menu);
connect(action, SIGNAL(triggered()), this, SLOT(removeUser_clicked()));
}
void Title::removeMenu()
{
QMenuBar* menuBar = m_mainWindow->menuBar();
menuBar->clear();
disconnect(ui->stackedWidget, SIGNAL(currentChanged(int)), this, SLOT(removeMenu()));
}
void Title::removeUser_clicked()
{
QString selectAName = "Please select a name to remove.";
auto selectionList = [&](){
QStringList userNames;
userNames << selectAName;
userNames << m_mainWindow->getAllUserNames();
return userNames;
};
bool userClickedOk;
QString label = "Enter a user name to remove: ";
QString user = QInputDialog::getItem(this, "Remove A User", label, selectionList(),
0, false, &userClickedOk);
if(userClickedOk && user != selectAName){
QMessageBox msg;
msg.setText("Are you sure you wish to remove this user?");
msg.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
msg.setDefaultButton(QMessageBox::No);
int userYes = msg.exec();
if(userYes == QMessageBox::Yes)
removeUser(user);
}
}
bool Title::addUser(QString newUser)
{
newUser = newUser.simplified();
if(m_mainWindow->addUser(newUser)){
makeUserButton(newUser);
return true;
}
return false;
}
bool Title::removeUser(QString userName)
{
if(m_mainWindow->removeUser(userName)){
for(int i=0; i<m_userButtonRelays.size(); ++i){
ButtonRelay* buttonRelay = m_userButtonRelays.at(i);
QString buttonUser = buttonRelay->property(propertyKeys::userName.toLatin1()).toString();
if(buttonUser == userName)
delete m_userButtonRelays.takeAt(i);
break;
}
for(int i=0; i<m_userPushButtons.size(); ++i){
QPushButton* button = m_userPushButtons.at(i);
QString buttonUser = button->property(propertyKeys::userName.toLatin1()).toString();
if(buttonUser == userName)
delete m_userPushButtons.takeAt(i);
break;
}
return true;
}
return false;
}
void Title::on_AddUser_clicked()
{
bool userClickedOk;
QString label = "Please enter a name for the new user: ";
QString newUser = QInputDialog::getText(this, "New User", label,
QLineEdit::Normal, "", &userClickedOk);
if(userClickedOk && !newUser.isEmpty()){
if(!addUser(newUser)){
QMessageBox msg;
msg.setText("This name is taken! Please add a unique user name.");
msg.exec();
}
}
}
void Title::on_shopButton_clicked()
{
ui->stackedWidget->setCurrentIndex(titleStackedWidgetIndices::shop);
}
void Title::on_backToUserGames_clicked()
{
ui->stackedWidget->setCurrentIndex(titleStackedWidgetIndices::userHome);
}
void Title::on_backToUserList_clicked()
{
on_titleToLogin_clicked();
}