|
| 1 | +// Conversion of initializer expressions |
| 2 | +const ic00: vec2<u32> = vec2(); |
| 3 | +const ic01: vec4i = vec4(); |
| 4 | +const ic02: vec4i = vec4(1); |
| 5 | +const ic03: vec4u = vec4(); |
| 6 | +const ic04: vec4u = vec4(1); |
| 7 | +const ic05: vec4f = vec4(); |
| 8 | +const ic06: vec4f = vec4(1); |
| 9 | +const ic07: vec2i = vec2(1, 1); |
| 10 | +const ic08: vec3i = vec3(1, 1, 1); |
| 11 | +const ic09: vec4i = vec4(1, 1, 1, 1); |
| 12 | +const ic10: vec2u = vec2(1, 1); |
| 13 | +const ic11: vec3u = vec3(1, 1, 1); |
| 14 | +const ic12: vec4u = vec4(1, 1, 1, 1); |
| 15 | +const ic13: vec2f = vec2(1, 1); |
| 16 | +const ic14: vec3f = vec3(1, 1, 1); |
| 17 | +const ic15: vec4f = vec4(1, 1, 1, 1); |
| 18 | +const ic16: vec2f = vec2(1.0, 1.0); |
| 19 | +const ic17: vec3f = vec3(1.0, 1.0, 1.0); |
| 20 | +const ic18: vec4f = vec4(1.0, 1.0, 1.0, 1.0); |
| 21 | +const ic19: vec2f = vec2(1, 1) + vec2(1.0, 1.0); |
| 22 | +const ic20: mat2x2f = mat2x2(vec2(), vec2()); |
| 23 | +const ic21: array<u32, 4> = array(1, 2, 3, 4); |
| 24 | + |
| 25 | +// Conversion by value constructors |
| 26 | +//let vc0 = i32(1.0); // https://github.com/gfx-rs/wgpu/issues/7312 |
| 27 | +// etc. (also create the locals versions below) |
| 28 | + |
| 29 | +@compute @workgroup_size(1) |
| 30 | +fn main() { |
| 31 | + const ic00: vec2<u32> = vec2(); |
| 32 | + const ic01: vec4i = vec4(); |
| 33 | + const ic02: vec4i = vec4(1); |
| 34 | + const ic03: vec4u = vec4(); |
| 35 | + const ic04: vec4u = vec4(1); |
| 36 | + const ic05: vec4f = vec4(); |
| 37 | + const ic06: vec4f = vec4(1); |
| 38 | + const ic07: vec2i = vec2(1, 1); |
| 39 | + const ic08: vec3i = vec3(1, 1, 1); |
| 40 | + const ic09: vec4i = vec4(1, 1, 1, 1); |
| 41 | + const ic10: vec2u = vec2(1, 1); |
| 42 | + const ic11: vec3u = vec3(1, 1, 1); |
| 43 | + const ic12: vec4u = vec4(1, 1, 1, 1); |
| 44 | + const ic13: vec2f = vec2(1, 1); |
| 45 | + const ic14: vec3f = vec3(1, 1, 1); |
| 46 | + const ic15: vec4f = vec4(1, 1, 1, 1); |
| 47 | + const ic16: vec2f = vec2(1.0, 1.0); |
| 48 | + const ic17: vec3f = vec3(1.0, 1.0, 1.0); |
| 49 | + const ic18: vec4f = vec4(1.0, 1.0, 1.0, 1.0); |
| 50 | + const ic19: vec2f = vec2(1, 1) + vec2(1.0, 1.0); |
| 51 | + const ic20: mat2x2f = mat2x2(vec2(), vec2()); |
| 52 | + const ic21: array<u32, 4> = array(1, 2, 3, 4); |
| 53 | + |
| 54 | + let lc00: vec2<u32> = vec2(); |
| 55 | + let lc01: vec4i = vec4(); |
| 56 | + let lc02: vec4i = vec4(1); |
| 57 | + let lc03: vec4u = vec4(); |
| 58 | + let lc04: vec4u = vec4(1); |
| 59 | + let lc05: vec4f = vec4(); |
| 60 | + let lc06: vec4f = vec4(1); |
| 61 | + let lc07: vec2i = vec2(1, 1); |
| 62 | + let lc08: vec3i = vec3(1, 1, 1); |
| 63 | + let lc09: vec4i = vec4(1, 1, 1, 1); |
| 64 | + let lc10: vec2u = vec2(1, 1); |
| 65 | + let lc11: vec3u = vec3(1, 1, 1); |
| 66 | + let lc12: vec4u = vec4(1, 1, 1, 1); |
| 67 | + let lc13: vec2f = vec2(1, 1); |
| 68 | + let lc14: vec3f = vec3(1, 1, 1); |
| 69 | + let lc15: vec4f = vec4(1, 1, 1, 1); |
| 70 | + let lc16: vec2f = vec2(1.0, 1.0); |
| 71 | + let lc17: vec3f = vec3(1.0, 1.0, 1.0); |
| 72 | + let lc18: vec4f = vec4(1.0, 1.0, 1.0, 1.0); |
| 73 | + let lc19: vec2f = vec2(1, 1) + vec2(1.0, 1.0); |
| 74 | + let lc20: mat2x2f = mat2x2(vec2(), vec2()); |
| 75 | + let lc21: array<u32, 4> = array(1, 2, 3, 4); |
| 76 | + |
| 77 | + var vc00: vec2<u32> = vec2(); |
| 78 | + var vc01: vec4i = vec4(); |
| 79 | + var vc02: vec4i = vec4(1); |
| 80 | + var vc03: vec4u = vec4(); |
| 81 | + var vc04: vec4u = vec4(1); |
| 82 | + var vc05: vec4f = vec4(); |
| 83 | + var vc06: vec4f = vec4(1); |
| 84 | + var vc07: vec2i = vec2(1, 1); |
| 85 | + var vc08: vec3i = vec3(1, 1, 1); |
| 86 | + var vc09: vec4i = vec4(1, 1, 1, 1); |
| 87 | + var vc10: vec2u = vec2(1, 1); |
| 88 | + var vc11: vec3u = vec3(1, 1, 1); |
| 89 | + var vc12: vec4u = vec4(1, 1, 1, 1); |
| 90 | + var vc13: vec2f = vec2(1, 1); |
| 91 | + var vc14: vec3f = vec3(1, 1, 1); |
| 92 | + var vc15: vec4f = vec4(1, 1, 1, 1); |
| 93 | + var vc16: vec2f = vec2(1.0, 1.0); |
| 94 | + var vc17: vec3f = vec3(1.0, 1.0, 1.0); |
| 95 | + var vc18: vec4f = vec4(1.0, 1.0, 1.0, 1.0); |
| 96 | + var vc19: vec2f = vec2(1, 1) + vec2(1.0, 1.0); |
| 97 | + var vc20: mat2x2f = mat2x2(vec2(), vec2()); |
| 98 | + var vc21: array<u32, 4> = array(1, 2, 3, 4); |
| 99 | +} |
0 commit comments