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MyUI.cpp
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#include"ui\UIButton.h"
#include"MyUI.h"
#include"GameLogic.h"
#include"string"
USING_NS_CC;
using namespace ui;
using namespace std;
MyUI* MyUI::mIns = nullptr;
bool MyUI::init() {
if (!Layer::init()) {
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
//¼ÐÃD
mTitle = Label::createWithTTF("Card Memory", "fonts/Chalkduster.ttf", 60);
mTitle->setPosition(Vec2(origin.x + visibleSize.width / 2,
origin.y + visibleSize.height - mTitle->getContentSize().height - 20));
this->addChild(mTitle, 1);
//°Æ¼ÐÃD
mSubtitle = Label::createWithTTF("Group 4 Produced", "fonts/Chalkduster.ttf", 14);
mSubtitle->setPosition(Vec2(origin.x + visibleSize.width / 2,
origin.y + visibleSize.height - 135));
mSubtitle->setColor(Color3B::ORANGE);
this->addChild(mSubtitle, 1);
//¶}©lÁä
mBtnStart = Button::create();
mBtnStart->setTitleText("Start");
mBtnStart->setTitleFontName("fonts/Chalkduster.ttf");
mBtnStart->setTitleFontSize(24);
mBtnStart->setTitleColor(Color3B::RED);
mBtnStart->setPosition(Vec2(origin.x + visibleSize.width / 2,
origin.y + visibleSize.height / 2 - 20));
mBtnStart->addTouchEventListener(CC_CALLBACK_2(MyUI::StartBtnTouch, MyUI::mIns));
this->addChild(mBtnStart, 1);
//µ²§ôÁä
mBtnQuit = Button::create();
mBtnQuit->setTitleText("Quit");
mBtnQuit->setTitleFontName("fonts/Chalkduster.ttf");
mBtnQuit->setTitleFontSize(24);
mBtnQuit->setTitleColor(Color3B::RED);
mBtnQuit->setPosition(Vec2(origin.x + visibleSize.width / 2,
origin.y + visibleSize.height / 2 - 60));
mBtnQuit->addTouchEventListener(CC_CALLBACK_2(MyUI::QuitBtnTouch, MyUI::mIns));
this->addChild(mBtnQuit, 1);
return true;
}
void MyUI::StartBtnTouch(Ref* sender, Widget::TouchEventType event_type) {
if (event_type == Widget::TouchEventType::ENDED) {
visStartQuitBtn(false);
visTitle(false);
Table::mIns->startGame(true);
}
else {
}
}
void MyUI::QuitBtnTouch(Ref* sender, Widget::TouchEventType event_type) {
if (event_type == Widget::TouchEventType::ENDED) {
Director::getInstance()->end();
}
else {
}
}
void MyUI::visStartQuitBtn(bool vis) {
mBtnStart->setVisible(vis);
mBtnQuit->setVisible(vis);
}
void MyUI::visTitle(bool vis) {
mTitle->setVisible(vis);
mSubtitle->setVisible(vis);
}
void MyUI::setTitleWord(string str) {
mTitle->setString(str);
}
void MyUI::setSubtitleWord(string str) {
mSubtitle->setString(str);
}
void MyUI::setStartBtnWord(string str) {
mBtnStart->setTitleText(str);
}