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# Contributing Guidelines
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- This project aims to create a common source from all algorithms questions on HackerRank and values every single
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+ This project aims to create a common source from all algorithms questions on LeetCode and values every single
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contribution made by the community.
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- We aim to solve all questions in the HackerRank Algorithms domain in as many languages as possible to show the
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+ We aim to solve all questions in the LeetCode Algorithms domain in as many languages as possible to show the
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different code styles and approaches that can be used to solve the same problem.
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Contributing is very simple, simply identify a question from the [ README] ( README.md ) file that has yet to be solved in
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a programming language of your choice.
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- Solve that question and make sure that all tests pass on HackerRank and then create a pull request with the
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- added solution and updated readme.
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+ Solve that question and make sure that all tests pass on LeetCode, and the solution is accepted
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+ and then create a pull request with the added solution and updated readme.
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## Pull Request Process
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1 . Fork this repository to your github account and then clone your forked repository to your machine.
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- 2 . Say you solve some problem called __ cars-and-trucks__ in the _ Implementation _ sub domain on
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- HackerRank using your favorite programming language, say Python then simple add a new file called
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- ` cars-and-trucks.py ` in the ` implimentation ` directory.
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+ 2 . Say you solve some problem called __ cars-and-trucks__ in using your favorite programming language,
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+ say Python then simple add a new file called
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+ ` cars-and-trucks.py ` in the ` python ` directory.
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3 . In the [ README] ( README.md ) file, add a Python logo along with an empty link.
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- 4 . Updating the link for the solution will be done by the Project maintainers (aka. [ anishLearnsToCode] ( ) )
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+ 4 . Updating the link for the solution will be done by the Project maintainers
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+ (aka. [ anishLearnsToCode] ( https://github.com/anishLearnsToCode ) )
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## Programming Language Logos
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To add a logo in the [ README] ( README.md ) table simply add a link with an embedded picture as
@@ -40,7 +41,7 @@ For the icon link refer to the table below to obtain the link for a specific pro
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| TypeScript | ![ TypeScript] ( https://img.icons8.com/color/40/000000/typescript.png ) | https://img.icons8.com/color/40/000000/typescript.png |
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| Ruby | ![ Ruby] ( https://img.icons8.com/office/35/000000/ruby-programming-language.png ) | https://img.icons8.com/office/35/000000/ruby-programming-language.png |
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| Scala | ![ Scala] ( https://img.icons8.com/dusk/35/000000/scala.png ) | https://img.icons8.com/office/35/000000/ruby-programming-language.png |
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- | PGH | ![ PHP] ( https://img.icons8.com/officel/40/000000/php-logo.png ) | https://img.icons8.com/officel/40/000000/php-logo.png |
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+ | PHP | ![ PHP] ( https://img.icons8.com/officel/40/000000/php-logo.png ) | https://img.icons8.com/officel/40/000000/php-logo.png |
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| Swift | ![ Swift] ( https://img.icons8.com/fluent/40/000000/swift.png ) | https://img.icons8.com/fluent/40/000000/swift.png |
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