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The dialogue plugin uses the glyph widths for fonts in order to identify where line breaks should be inserted into the dialogue text. Currently the plugin just contains a hardcoded array of them, which is simple but pretty bad.
Vicis contains a FontDecoder we can copy. Handing this data to the dialogue plugin nicely might be a little trickier.
The text was updated successfully, but these errors were encountered:
The dialogue plugin uses the glyph widths for fonts in order to identify where line breaks should be inserted into the dialogue text. Currently the plugin just contains a hardcoded array of them, which is simple but pretty bad.
Vicis contains a FontDecoder we can copy. Handing this data to the dialogue plugin nicely might be a little trickier.
The text was updated successfully, but these errors were encountered: