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Decode font data from the game cache #383

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Major- opened this issue Mar 27, 2018 · 0 comments
Open

Decode font data from the game cache #383

Major- opened this issue Mar 27, 2018 · 0 comments
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low priority Requires no immediate fix medium

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Major- commented Mar 27, 2018

The dialogue plugin uses the glyph widths for fonts in order to identify where line breaks should be inserted into the dialogue text. Currently the plugin just contains a hardcoded array of them, which is simple but pretty bad.

Vicis contains a FontDecoder we can copy. Handing this data to the dialogue plugin nicely might be a little trickier.

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