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linker.go
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// This file is part of arduino-cli.
//
// Copyright 2020 ARDUINO SA (http://www.arduino.cc/)
//
// This software is released under the GNU General Public License version 3,
// which covers the main part of arduino-cli.
// The terms of this license can be found at:
// https://www.gnu.org/licenses/gpl-3.0.en.html
//
// You can be released from the requirements of the above licenses by purchasing
// a commercial license. Buying such a license is mandatory if you want to
// modify or otherwise use the software for commercial activities involving the
// Arduino software without disclosing the source code of your own applications.
// To purchase a commercial license, send an email to [email protected].
package phases
import (
"encoding/json"
"fmt"
"strings"
"github.com/arduino/arduino-cli/legacy/builder/builder_utils"
"github.com/arduino/arduino-cli/legacy/builder/constants"
"github.com/arduino/arduino-cli/legacy/builder/types"
"github.com/arduino/arduino-cli/legacy/builder/utils"
"github.com/arduino/go-paths-helper"
"github.com/arduino/go-properties-orderedmap"
"github.com/pkg/errors"
)
type Linker struct{}
func (s *Linker) Run(ctx *types.Context) error {
if ctx.OnlyUpdateCompilationDatabase {
if ctx.Verbose {
ctx.Info(tr("Skip linking of final executable."))
}
return nil
}
objectFilesSketch := ctx.SketchObjectFiles
objectFilesLibraries := ctx.LibrariesObjectFiles
objectFilesCore := ctx.CoreObjectsFiles
objectFiles := paths.NewPathList()
objectFiles.AddAll(objectFilesSketch)
objectFiles.AddAll(objectFilesLibraries)
objectFiles.AddAll(objectFilesCore)
coreArchiveFilePath := ctx.CoreArchiveFilePath
buildPath := ctx.BuildPath
coreDotARelPath, err := buildPath.RelTo(coreArchiveFilePath)
if err != nil {
return errors.WithStack(err)
}
buildProperties := ctx.BuildProperties
err = link(ctx, objectFiles, coreDotARelPath, coreArchiveFilePath, buildProperties)
if err != nil {
return errors.WithStack(err)
}
return nil
}
// CppArchive represents a cpp archive (.a). It has a list of object files
// that must be part of the archive and has functions to build the archive
// and check if the archive is up-to-date.
type CppArchive struct {
ArchivePath *paths.Path
CacheFilePath *paths.Path
Objects paths.PathList
}
// NewCppArchive creates an empty CppArchive
func NewCppArchive(archivePath *paths.Path) *CppArchive {
return &CppArchive{
ArchivePath: archivePath,
CacheFilePath: archivePath.Parent().Join(archivePath.Base() + ".cache"),
Objects: paths.NewPathList(),
}
}
// AddObject adds an object file in the list of files to be archived
func (a *CppArchive) AddObject(object *paths.Path) {
a.Objects.Add(object)
}
func (a *CppArchive) readCachedFilesList() paths.PathList {
var cache paths.PathList
if cacheData, err := a.CacheFilePath.ReadFile(); err != nil {
return nil
} else if err := json.Unmarshal(cacheData, &cache); err != nil {
return nil
} else {
return cache
}
}
func (a *CppArchive) writeCachedFilesList() error {
if cacheData, err := json.Marshal(a.Objects); err != nil {
panic(err) // should never happen
} else if err := a.CacheFilePath.WriteFile(cacheData); err != nil {
return err
} else {
return nil
}
}
// IsUpToDate checks if an already made archive is up-to-date. If this
// method returns true, there is no need to Create the archive.
func (a *CppArchive) IsUpToDate() bool {
archiveStat, err := a.ArchivePath.Stat()
if err != nil {
return false
}
cache := a.readCachedFilesList()
if cache == nil || cache.Len() != a.Objects.Len() {
return false
}
for _, object := range cache {
objectStat, err := object.Stat()
if err != nil {
return false
}
if objectStat.ModTime().After(archiveStat.ModTime()) {
return false
}
}
return true
}
// Create will create the archive using the given arPattern
func (a *CppArchive) Create(ctx *types.Context, arPattern string) error {
_ = a.ArchivePath.Remove()
for _, object := range a.Objects {
properties := properties.NewMap()
properties.Set("archive_file", a.ArchivePath.Base())
properties.SetPath("archive_file_path", a.ArchivePath)
properties.SetPath("object_file", object)
properties.Set("recipe.ar.pattern", arPattern)
command, err := builder_utils.PrepareCommandForRecipe(properties, "recipe.ar.pattern", false, ctx.PackageManager.GetEnvVarsForSpawnedProcess())
if err != nil {
return errors.WithStack(err)
}
if _, _, err := utils.ExecCommand(ctx, command, utils.ShowIfVerbose /* stdout */, utils.Show /* stderr */); err != nil {
return errors.WithStack(err)
}
}
if err := a.writeCachedFilesList(); err != nil {
ctx.Info("Error writing archive cache: " + err.Error())
}
return nil
}
func link(ctx *types.Context, objectFiles paths.PathList, coreDotARelPath *paths.Path, coreArchiveFilePath *paths.Path, buildProperties *properties.Map) error {
objectFileList := strings.Join(utils.Map(objectFiles.AsStrings(), wrapWithDoubleQuotes), " ")
// If command line length is too big (> 30000 chars), try to collect the object files into archives
// and use that archives to complete the build.
if len(objectFileList) > 30000 {
buildObjectFiles := objectFiles.Clone()
buildObjectFiles.FilterOutSuffix(".a")
buildArchiveFiles := objectFiles.Clone()
buildArchiveFiles.FilterSuffix(".a")
// We must create an object file for each visited directory: this is required becuase gcc-ar checks
// if an object file is already in the archive by looking ONLY at the filename WITHOUT the path, so
// it may happen that a subdir/spi.o inside the archive may be overwritten by a anotherdir/spi.o
// because thery are both named spi.o.
// Split objects by directory and create a CppArchive for each directory
archives := []*CppArchive{}
{
generatedArchivesFiles := map[string]*CppArchive{}
for _, object := range buildObjectFiles {
archive := object.Parent().Join("objs.a")
a := generatedArchivesFiles[archive.String()]
if a == nil {
a = NewCppArchive(archive)
archives = append(archives, a)
generatedArchivesFiles[archive.String()] = a
}
a.AddObject(object)
}
}
arPattern := buildProperties.ExpandPropsInString(buildProperties.Get("recipe.ar.pattern"))
filesToLink := paths.NewPathList()
for _, a := range archives {
filesToLink.Add(a.ArchivePath)
if a.IsUpToDate() {
ctx.Info(fmt.Sprintf("%s %s", tr("Using previously build archive:"), a.ArchivePath))
continue
}
if err := a.Create(ctx, arPattern); err != nil {
return err
}
}
// Add all remaining archives from the build
filesToLink.AddAll(buildArchiveFiles)
objectFileList = strings.Join(utils.Map(filesToLink.AsStrings(), wrapWithDoubleQuotes), " ")
objectFileList = "-Wl,--whole-archive " + objectFileList + " -Wl,--no-whole-archive"
}
properties := buildProperties.Clone()
properties.Set(constants.BUILD_PROPERTIES_COMPILER_C_ELF_FLAGS, properties.Get(constants.BUILD_PROPERTIES_COMPILER_C_ELF_FLAGS))
properties.Set(constants.BUILD_PROPERTIES_COMPILER_WARNING_FLAGS, properties.Get(constants.BUILD_PROPERTIES_COMPILER_WARNING_FLAGS+"."+ctx.WarningsLevel))
properties.Set(constants.BUILD_PROPERTIES_ARCHIVE_FILE, coreDotARelPath.String())
properties.Set(constants.BUILD_PROPERTIES_ARCHIVE_FILE_PATH, coreArchiveFilePath.String())
properties.Set("object_files", objectFileList)
command, err := builder_utils.PrepareCommandForRecipe(properties, constants.RECIPE_C_COMBINE_PATTERN, false, ctx.PackageManager.GetEnvVarsForSpawnedProcess())
if err != nil {
return err
}
_, _, err = utils.ExecCommand(ctx, command, utils.ShowIfVerbose /* stdout */, utils.Show /* stderr */)
return err
}
func wrapWithDoubleQuotes(value string) string {
return "\"" + value + "\""
}