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Wrong positioning when drawing inside ofCamera begin() end() #11

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d3cod3 opened this issue Jan 21, 2019 · 0 comments
Open

Wrong positioning when drawing inside ofCamera begin() end() #11

d3cod3 opened this issue Jan 21, 2019 · 0 comments

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@d3cod3
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d3cod3 commented Jan 21, 2019

Hi, i'm trying to use ofxFontStash2 with ofCamera and i'm having a problem with the translation of the text. Basically it seems like it's not considering the matrix transformation of the ofCamera object.

I've look around on the source code and i think it could be a issue related with the applyOFMatrix() method in ofxFontStash2.cpp file.

I'm really bad with 3D issues, if you can help me solve this, would be really appreciated!

Thanks in advance

P.S. I'm using NANOVG_GL3_IMPLEMENTATION

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