ArmorPaint version:
1.0a 44ce84e
OS / GPU model:
Fedora 44 Plasma
RX6570XT : Vulkan RADV
Issue description:
When multiple UDIM textures present, if using the bucket tool on Face mode, it paints UDIM textures on that location. As visible on the screenshots, I wanted to paint just that little beveled strip, but it paints both the face that I want and the 2nd UDIM face at that same position.
From the UVMap's wireframe on the 2nd and 3nd screenshot you can see how both polygons are in the position that I clicked in.
Happens both on viewport and the 2D view.
Steps to reproduce:
- Get a shared UDIM mesh (example.zip) and import into armor paint
- add a mask layer with distiguishable a material
- select the bucket/fill tool
- select the Face Fill Mode
- Try to paint a face exclusively on one of the UDIMs
It will paint both faces that are located wherever you clicked
ArmorPaint version:
1.0a 44ce84e
OS / GPU model:
Fedora 44 Plasma
RX6570XT : Vulkan RADV
Issue description:
When multiple UDIM textures present, if using the bucket tool on Face mode, it paints UDIM textures on that location. As visible on the screenshots, I wanted to paint just that little beveled strip, but it paints both the face that I want and the 2nd UDIM face at that same position.
From the UVMap's wireframe on the 2nd and 3nd screenshot you can see how both polygons are in the position that I clicked in.
Happens both on viewport and the 2D view.
Steps to reproduce:
It will paint both faces that are located wherever you clicked