"gpu_in_use"; missing iron_gpu.h file in latest build? #1906
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I've followed the instructions as it was in the readme and what other youtube videos have done and recommended. git clone https://github.com/armory3d/armortools
cd armortools/armorpaintWindows (x64) ..\base\make
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and runThe base/make cmd works and I get a folder with content that seems to compile for a moment* However mid-build it gives this error _"Undefined symbol: gpu_in_use"_ and upon inspection with visual studio, there's reference to a iron_gpu.h file but ctrl+shift+F finds no other file nor a declaration of gpu_in_use. (other than the file that has "gpu_in_use", iron.c) apologies if I missed something obvious but I think maybe something didn't sync up? Basically, can someone compile from latest build? maybe my rig has too many development platforms and that's causing issues. |
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Replies: 2 comments
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There is iron_gpu.h in the base folder, even in the latest build, but I'm also getting the same error. Visual Studio gives lld-link at line 1 that seems to have an issue, but it's basically the compiler that the solution uses. |
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I noticed the git was updated and repeated the instructions from near memory and was able to build successfully!
My process of finding "different files" is not perfect but these were seemingly not in the repos before
Either way,
Thank You! Issue Managed, nothing to see here!