Replies: 5 comments
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I think there are solutions to the first three suggestions.
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Hey, Thank you for your quick reply. I was a bit blind about the material names. An Example what i mean Thats is the imported texture with edge blending That comes out after exporting My export preset |
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Hi, Personally I would find suggestion 8. "levels adjustment" particularly useful, especially if this could be implemented in a style similar to photoshop. |
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Number 8 is already proposed in #277 |
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Thanks for these great suggestions and sorry it's taking so long. Some have already been implemented, and I will continue working to implement the rest. |
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ArmorPaint 0.9-2c0a023, Windows
Feature description:
Hello,
First of all, thank you for such a great software.
It is very clear and easy to learn. I also have a small wish list to make the work even more intuitive for VFX.
Please add blending between the uv space in exported maps. When i export Maps the space is black. This gives visible seams in rendering.
It would be nice if you could see the material names in the material palette without moving the mouse over them.
export presets with different file formats and bit depth. ( 8-Bit png for BaseColor, 32 Bit exr for Displacement....)
Import 32-Bit OpenEXR images
Bake Transfered Texture Maps
Loading and Working Speed with big Textures
Aces Color Management
Levels Adjustment
Sharpen Filter
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