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colormap.c
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/* $Id$ */
/*
*
* Copyright (C) 2001-2004 EPFL (Swiss Federal Institute of Technology,
* Lausanne) This program is free software; you can redistribute it
* and/or modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA.
*
* In addition, as a special exception, EPFL gives permission to link
* the code of this program with the Qt non-commercial edition library
* (or with modified versions of Qt non-commercial edition that use the
* same license as Qt non-commercial edition), and distribute linked
* combinations including the two. You must obey the GNU General
* Public License in all respects for all of the code used other than
* Qt non-commercial edition. If you modify this file, you may extend
* this exception to your version of the file, but you are not
* obligated to do so. If you do not wish to do so, delete this
* exception statement from your version.
*
* Authors : Nicolas Aspert, Diego Santa-Cruz and Davy Jacquet
*
* Web site : http://mesh.epfl.ch
*
* Reference :
* "MESH : Measuring Errors between Surfaces using the Hausdorff distance"
* in Proceedings of IEEE Intl. Conf. on Multimedia and Expo (ICME) 2002,
* vol. I, pp. 705-708, available on http://mesh.epfl.ch
*
*/
#include <colormap.h>
#include <stdlib.h>
#include <math.h>
#include <xalloc.h>
/* Transforms a hue (in degrees) to the RGB equivalent. The saturation and
* value are taken as the maximum.
*/
static void hue2rgb(float hue, float *r, float *g, float *b) {
float p,n;
int k;
/* Get principal component of angle */
hue -= 360*(float)floor(hue/360);
/* Get section */
hue /= 60;
k = (int)floor(hue);
if (k == 6) {
k = 5;
} else if (k < 0) {
k = 0;
}
p = hue - k;
n = 1 - p;
/* Get RGB values based on section */
switch (k) {
case 0:
*r = 1;
*g = p;
*b = 0;
break;
case 1:
*r = n;
*g = 1;
*b = 0;
break;
case 2:
*r = 0;
*g = 1;
*b = p;
break;
case 3:
*r = 0;
*g = n;
*b = 1;
break;
case 4:
*r = p;
*g = 0;
*b = 1;
break;
case 5:
*r = 1;
*g = 0;
*b = n;
break;
default:
abort(); /* should never get here */
}
}
/* see colormap.h */
float** colormap_hsv(int len)
{
float **cmap,step;
int i;
if (len <= 1) return NULL;
cmap = xa_malloc(len*sizeof(*cmap));
*cmap = xa_malloc(3*len*sizeof(**cmap));
for (i=1; i<len; i++) {
cmap[i] = cmap[i-1]+3;
}
step = 240/(float)(len-1);
for (i=0; i<len ; i++)
hue2rgb(step*(len-1-i),cmap[i],cmap[i]+1,cmap[i]+2);
return cmap;
}
/* see colormap.h */
float** colormap_gs(int len)
{
float **cmap,step;
int i;
if (len <= 1) return NULL;
cmap = xa_malloc(len*sizeof(*cmap));
*cmap = xa_malloc(3*len*sizeof(**cmap));
for (i=1; i<len; i++) {
cmap[i] = cmap[i-1]+3;
}
step = 1/(float)(len-1);
for (i=0; i<len ; i++)
cmap[i][0] = cmap[i][1] = cmap[i][2] = step*(len - 1 - i);
return cmap;
}
/* see colormap.h */
void free_colormap(float **cmap)
{
if (cmap != NULL) {
free(*cmap);
free(cmap);
}
}