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intro.asm
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text:
db "HEWSON & Trilobyte",13
db "presents",13
db 127,128,129,130,131,132,133,134,13
db 135,136,137,138,136,139,140,141,13
db "@ Graftgold Ltd.",13
db "Original C64 design:",13
db "Andrew Braybrook",13
db "MSX remake:",13
db "ARTRAG - code",13
db "Toni Galvez - graphic & sfx",13
db "John Hassink - music",13
db "Eric Boez - cover & testing",13
db "Bieno Marti - testing",13
prstr:
ex de,hl
call setwrtvram
ex de,hl
1: ld a,(de)
inc de
cp 13
ret z
add a,-'!'+1
out (0x98),a
jr 1b
cls:
_setvdpwvram 0x1800
xor a
ld b,192
1: call set4
djnz 1b
ret
print_page:
di
call cls
ld de,text
ld hl,0x1800+32*1+7
call prstr
ld hl,0x1800+32*3+12
call prstr
ld hl,0x1800+32*5+12
call prstr
ld hl,0x1800+32*6+12
call prstr
ld hl,0x1800+32*8+8
call prstr
ld hl,0x1800+32*10+1
call prstr
ld hl,0x1800+32*11+9
call prstr
ld hl,0x1800+32*13+1
call prstr
ld hl,0x1800+32*14+8
call prstr
ld hl,0x1800+32*15+3
call prstr
ld hl,0x1800+32*16+2
call prstr
ld hl,0x1800+32*17+5
call prstr
ld hl,0x1800+32*18+3
call prstr
ret
; ld a,(victory)
; and a
; ret z
; _setvdpwvram (0x1800+32*10)
; xor a
; ld (victory),a ; avoid greetings if you play another time and die
; ld b,a
; 1: out (0x98),a
; djnz 1b
; ld b,32
; 1: out (0x98),a
; djnz 1b
; ld de,greetings
; ld hl,0x1800+32*10+5
; call prstr
; ld hl,0x1800+32*12+3
; call prstr
; ld hl,0x1800+32*13+2
; call prstr
; ld hl,0x1800+32*14+7
; call prstr
; ld hl,0x1800+32*15+8
; call prstr
; ld hl,0x1800+32*16+8
; call prstr
; ld hl,0x1800+32*17+6
; call prstr
; ld hl,0x1800+32*18+8
; call prstr
; ret
set4:
repeat 4
out (0x98),a
push af
pop af
endrepeat
ret
plot_title_screen:
di
call disscr
; set shapes
_setvdpwvram 0x0000
repeat 3
ld hl,ram_tileset
call write_256
endrepeat
; set colours
_setvdpwvram 0x2000
ld bc,0x0003
1: ld a,0x51
call set4
ld a,0x41
call set4
djnz 1b
dec c
jr nz,1b
_setvdpwvram (0x2000+95*8)
ld b,8*8
ld a,0x60
1: out (0x98),a
djnz 1b
ld b,7*8
ld a,0xD0
1: out (0x98),a
djnz 1b
xor a
ld (toshiba_switch),a
; ld a,(victory)
; and a
; push af
; call z,intro_music
; pop af
; call nz,ending_music
call intro_music
call menu0
1: ld a,(ayFX_PRIORITY)
inc a
jr nz,1b ; wait for last sfx
call PT3_MUTE
ret
;Ln B_7 B_6 B_5 B_4 B_3 B_2 B_1 B_0
; 0 "7" "6" "5" "4" "3" "2" "1" "0"
; 1 ";" "]" "[" "\" "=" "-" "9" "8"
; 2 "B" "A" ??? "/" "." "," "'" "`"
; 3 "J" "I" "H" "G" "F" "E" "D" "C"
; 4 "R" "Q" "P" "O" "N" "M" "L" "K"
; 5 "Z" "Y" "X" "W" "V" "U" "T" "S"
; 6 F3 F2 F1 CODE CAP GRAPH CTR SHIFT
; 7 RET SEL BS STOP TAB ESC F5 F4
; 8 RIGHT DOWN UP LEFT DEL INS HOME SPACE
;;;;;;;;;;;;;;;;;;;;
; Keyboard testing
ayFX_test:
ld a,(ayFX_PRIORITY)
cp 255
ret nz ; play only if no sfx is active
ld e,3 ; 3 "J" "I" "H" "G" "F" "E" "D" "C"
call checkkbd
ld b,8
ld c,a
1:
ld a,b
dec a
ld l,a
ld a,c
add a,a
ld c,a
push bc
ld a,l
call nc,_ayFX_INIT
pop bc
djnz 1B
ld e,4 ; 4 "R" "Q" "P" "O" "N" "M" "L" "K"
call checkkbd
ld b,8
ld c,a
1:
ld a,b
dec a
add a,8
ld l,a
ld a,c
add a,a
ld c,a
push bc
ld a,l
call nc,_ayFX_INIT
pop bc
djnz 1B
ld e,5 ; 5 "Z" "Y" "X" "W" "V" "U" "T" "S"
call checkkbd
ld b,8
ld c,a
1:
ld a,b
dec a
add a,16
ld l,a
ld a,c
add a,a
ld c,a
push bc
ld a,l
call nc,_ayFX_INIT
pop bc
djnz 1B
ret
_ayFX_INIT:
cp n_sfx+1
ret nc
jp AFXPLAY
intro_music:
di
call enpage3
ld hl,mus_intro-100+16
call PT3_INIT
ld hl,mus_intro
call wavemap_init
call ayFX_SETUP
call enpage2
ei
ret
ending_music:
di
call enpage3
ld hl,mus_end-100+16
call PT3_INIT
ld hl,mus_end
call wavemap_init
call ayFX_SETUP
call enpage2
ei
ret