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Actors.py
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__author__ = 'b0ggyb33'
from World import directions
class Actor(object):
def __init__(self,limits,initialPosition=None):
self.limits=limits
if initialPosition == directions['LEFT']:
self.position = self.limits[0]
elif initialPosition == directions['RIGHT']:
self.position = self.limits[1]
else:
self.position=int((self.limits[0]+self.limits[1]) / 2)
self.live=True
def move(self,direction):
newPosition = self.position+direction
if self.limits[0] <= newPosition <= self.limits[1]:
self.position = newPosition
return True
else:
return False
class Ball(Actor):
def __init__(self,limits,initialPosition=None,track=0):
super(Ball,self).__init__(limits,initialPosition)
if initialPosition == directions['RIGHT']:
self.velocity = directions['LEFT']
else:
self.velocity = directions['RIGHT']
self.track=track
self.hasBeenScored=True
def atLimit(self):
if self.position in self.limits:
return True
else:
return False
def update(self):
self.hasBeenScored=False
self.live = self.move(self.velocity)
def changeDirection(self):
if self.velocity == directions['LEFT']:
self.velocity = directions['RIGHT']
else:
self.velocity = directions['LEFT']
class MrGameAndWatch(Actor):
def __init__(self,limits,initialPosition=None):
super(MrGameAndWatch,self).__init__(limits,initialPosition)
def update(self):
pass