local local_player = engine.get_local_player()
local weapon = local_player:get_active_weapon()
Name | function parameter | Return type | Description |
---|---|---|---|
is_enemy | bool | ||
is_alive | bool | ||
get_abs_origin | c_vector3d | ||
get_abs_angles | c_vector3d | ||
get_active_weapon | c_client_entity* | ||
get_inventory_weapon | int index |
c_client_entity* | |
get_armor | int | ||
get_defusing | bool | ||
get_duck_amount | float | ||
get_duck_speed | float | ||
get_flag | ``player_flags flag |
bool | |
get_health | int | ||
has_defuser | bool | ||
is_scoped | bool | ||
has_helmet | bool | ||
has_heavy_armor | bool | ||
get_pose_parameter | ``poses parameter |
float | |
set_pose_parameter | (poses parameter float value) |
float | |
get_velocity | c_vector3d | ||
get_place_name | std::string |