debug_overlay.add_box_overlay(float org_x, float org_y, float org_z, float mins_x, float mins_y, float mins_z, float maxs_x, float maxs_y, float maxs_z, float angle_x, float angle_y, float angle_z, float red, float green, float blue, float alpha, float duration):
void
debug_overlay.add_sphere_overlay(float org_x, float org_y, float org_z, float radius, float theta, float phi, float red, float green, float blue, float alpha, float duration):
void
debug_overlay.add_triangle_overlay(float p1_x, float p1_y, float p1_z, float p2_x, float p2_y, float p2_z, float p3_x, float p3_y, float p3_z, float red, float green, float blue, float alpha, bool no_depth, float duration):
void