set_(bool/float):
void
get_:
bool/float
{% hint style="info" %} for the weapon tabs in the ragebot you need to:
include the tab FIRST in the function
SCAR = 0, SCOUT = 1, AWP = 2 ... {% endhint %}
{% tabs %} {% tab title="Example:" %} menu_ragebot.get_minimum_hitchance(0) --for getting the scar hitchance
menu_ragebot.set_minimum_hitchance(0, 100) --for setting the scar hitchance to 100 {% endtab %} {% endtabs %}
{% tabs %} {% tab title="Get" %}
- get_visible_damage
- get_fakeping
- get_head_scale
- get_quickpeek
- get_teleport
- get_override_damage
- get_early_autostop
- get_autoscope
- get_pedalowalk
- get_roll_safepoints
- get_force_baim
- get_fake_duck
- get_double_tap_key
- get_body_scale
- get_unsafe_extrapolation
- get_recharge_delay
- get_minimum_hitchance
- get_ignore_legs
- get_doubletap
- get_no_recharge_on_packet_loss
- get_damage_override
- get_autowall_damage
- get_enable {% endtab %}
{% tab title="Set" %}
- set_ignore_legs
- set_override_damage
- set_autoscope
- set_fakeping
- set_head_scale
- set_visible_damage
- set_minimum_hitchance
- set_roll_safepoints
- set_doubletap
- set_body_scale
- set_enable
- set_recharge_delay
- set_unsafe_extrapolation
- set_autowall_damage
- set_early_autostop
- set_no_recharge_on_packet_loss {% endtab %} {% endtabs %}