renderer.draw_text(x, y, std::string text, ImFont* font, float red, float green, float blue, float alpha, flags):
void
Name | Type |
---|---|
x/y | float |
flags | font_flags |
renderer.draw_text_clipped(x, y, std::string text, ImFont* font,float_red,float_green,float_blue,float_alpha,flags,clipped_x,clipped_y, clipped_h,clipped_w):
void
Name | Type |
---|---|
x/y | float |
clipped_x/y/h/w | float |
renderer.get_font_range(font_range range):
ImWchar*
renderer.add_font(std::string name, std::string font_file, float size, bool bold, ImWchar* range):
ImFont*
renderer.add_merge_font(std::string font_file, float size, bool bold, ImWchar* range):
void
renderer.build_fonts()
void
renderer.find_font(std::string name):
ImFont*
renderer.get_font(fonts font):
ImFont*
renderer.create_font(std::string name, std::string data, int size, bool bold, bool merge, float font_size):
ImFont*
renderer.get_text_size(std::string text, ImFont* font):
c_vector2d
``
renderer.draw_player_profile_picture(index,x,y,rounding,medium_size):
void
Name | Type |
---|---|
index | int |
x/y | float |
rounding | float |
medium_size | bool |
renderer.get_world_to_screen(x,y,z):
c_vector2d
Name | Type |
---|---|
x/y/z | float |
renderer.draw_line(x,y,end_x,end_y,float_red,float_green,float_blue,float_alpha,thickness):
void
Name | Type |
---|---|
x/y/end_x/end_y | float |
thickness | float |
renderer.draw_thickline(x,y,end_x,end_y,float_red,float_green,float_blue,float_alpha):
void
Name | Type |
---|---|
x/y/end_x/end_y | float |
renderer.draw_line_multicolored(x,y,end_x,end_y,float_red1,float_green1,float_blue1,float_alpha1,float_red2,float_green2,float_blue2,float_alpha2):
void
Name | Type |
---|---|
x/y/end_x/end_y | float |
renderer.draw_rectangle(x,y,size_x,size_y,float_red,float_green,float_blue,float_alpha,rounding):
void
Name | Type |
---|---|
x/y/size_x/size_y | float |
rounding | float |
renderer.draw_rectangle_filled(x,y,size_x,size_y,float_red,float_green,float_blue,float_alpha,rounding):
void
x/y/size_x/size_y | float |
rounding | float |
renderer.draw_rectangle_multicolored(x,y,size_x,size_y,float_red1,float_green1,float_blue1,float_alpha1,float_red2,float_green2,float_blue2,float_alpha2,horizontal):
void
Name | Type |
---|---|
x/y/size_x/size_y | float |
horizontal | bool |
renderer.draw_rectangle_multicolored_4(x,y,size_x,size_y,float_red1,float_green1,float_blue1,float_alpha1,float_red2,float_green2,float_blue2,float_alpha2,float_red3,float_green3,float_blue3,float_alpha3,float_red4,float_green4,float_blue4,float_alpha4):
void
renderer.draw_triangle(x1,y1,x2,y2,x3,y3,float_red,float_green,float_blue,float_alpha):
void
renderer.draw_triangle_filled(x1,y1,x2,y2,x3,y3,float_red,float_green,float_blue,float_alpha):
void
renderer.triangle_multicolored(x1,y1,x2,y2,x3,y3,float_red1,float_green1,float_blue1,float_alpha1,float_red2,float_green2,float_blue2,float_alpha2,float_red3,float_green3,float_blue3,float_alpha3):
void
renderer.draw_circle(x,y,size,float_red,float_green,float_blue,float_alpha,segments,thickness):
void
Name | Type |
---|---|
x/y | float |
size | float |
segments | float |
thickness | float |
renderer.draw_circle_filled(x,y,size,float_red,float_green,float_blue,float_alpha,segments):
void
Name | Type |
---|---|
x/y | float |
size | float |
segments | float |
renderer.draw_parallelogram(x1,y1,x2,y2,float_red,float_green,float_blue,float_alpha,thickness,side,radius):
void
Name | Type |
---|---|
x1/y1/x2/y2 | float |
thickness | float |
side | float |
radius | float |
renderer.draw_parallelogram_filled(x1,y1,x2,y2,float_red,float_green,float_blue,float_alpha,side,radius):
void
Name | Type |
---|---|
x1/y1/x2/y2 | float |
side | float |
radius | float |
renderer.draw_parallelogram_multicolored(x1,y1,x2,y2,float_red1,float_green1,float_blue1,float_alpha1,float_red2,float_green2,float_blue2,float_alpha2,thickness,side,radius):
void
Name | Type |
---|---|
x1/y1/x2/y2 | float |
thickness | float |
side | float |
radius | float |
renderer.draw_image(LPDIRECT3DTEXTURE9 texture, float start_x, float start_y, float size_x, float size_y, float red, float green, float blue, float alpha, float rounding):
c_vector2d
renderer.create_texture(std::string data, int size):
LPDIRECT3DTEXTURE9
renderer.get_texture(textures texture):
LPDIRECT3DTEXTURE9
renderer.get_center():
c_vector2d
renderer.get_screen_width():
float
renderer.get_screen_height():
float
renderer.path_clear():
void
renderer.path_add_line(x,y):
void
renderer.path_fill(float_red,float_green,float_blue,float_alpha):
void
renderer.path_stroke(float_red,float_green,float_blue,float_alpha,flags,thickness):
void
Name | Type |
---|---|
flags | path_flags |
thickness | float |
renderer.path_arc(x,y,size,a_min,a_max,num_segments):
void
Name | Type |
---|---|
x/y | float |
size | float |
a_min/max | float |
num_segments | int |
renderer.path_arc_fast(x,y,size,a_min,a_max):
void
Name | Type |
---|---|
x/y | float |
size | float |
a_min/max | float |
renderer.path_arc_fast(x1,y1,x2,y2,x3,y3,num_segments):
void
Name | Type |
---|---|
x/y | float |
num_segments | int |
renderer.path_bezier_quadratic_curve(x1,y1,x2,y2,num_segments):
void
Name | Type |
---|---|
x/y | float |
num_segments | int |
renderer.path_rectangle(x1,y1,x2,y2,rounding,flags):
void
Name | Type |
---|---|
x/y | float |
rounding | float |
flags | path_flags |
renderer.disable_scope_drawing(bool set_value):
void