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index.js
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window.onload = function () {
var animationController = new AnimationController('three-container');
animationController.init();
};
console.ward = function () { }; // what warnings?
function AnimationController(containerId) {
this.ingoreFirstCompleteEvent = true;
// Set this starting value to true, as the first animation is done by default whenever default image is loaded
this.shouldPlayReverseNext = true;
this.lastImg = null;
this.nextImg = null;
this.containerEl = document.getElementById(containerId);
this.slideImages = null;
this.hoveredEl = null;
this.lastHoveredEl = null;
this.init = function () {
var _this = this;
preloadDefaultImage();
function preloadDefaultImage() {
var images = {};
var manager = new THREE.LoadingManager();
var imgLoader = new THREE.ImageLoader(manager);
imgLoader.setCrossOrigin('Anonymous');
manager.onLoad = function () {
_this.slideImages = images;
initThreejs();
}
var defaultImgUrl = getDefaultImgUrl();
imgLoader.load(defaultImgUrl, function (img) {
images[defaultImgUrl] = img;
});
}
function getDefaultImgUrl() {
var targetEl = document.querySelector('[data-slide-default]');
if (targetEl == null) {
throw new Error('No element with \'data-slide-default\' attribute can be found in DOM');
}
var imgUrl = targetEl.getAttribute('data-slide-img');
if (imgUrl == null) {
throw new Error('Element with \'data-slide-default\' attribute defined should contain \'data-slide-img\' attribute');
}
return imgUrl;
}
function initThreejs() {
var root = new THREERoot({
createCameraControls: !true,
antialias: (window.devicePixelRatio === 1),
fov: 80,
},
_this.containerEl,
);
root.renderer.setClearColor(0x000000, 0);
root.renderer.setPixelRatio(window.devicePixelRatio || 1);
root.camera.position.set(0, 0, 60);
// z-distance of the camera
var width = 80;
var height = 80;
var defaultImgUrl = getDefaultImgUrl();
var slide = new Slide(width, height, 'out');
root.scene.add(slide);
// Set the first slide transparent to make the image 'appear'
slide.setImage(_this.slideImages[defaultImgUrl], true);
_this.slide = slide;
var slide2 = new Slide(width, height, 'in');
root.scene.add(slide2);
slide2.setImage(_this.slideImages[defaultImgUrl]);
_this.slide2 = slide2;
document.querySelector('[data-slide-default]').classList.add('active-slide');
var timeline = new TimelineLite({
autoRemoveChildren: false,
onComplete: playNextAnimation,
onCompleteParams: ["{self}"],
onReverseComplete: playNextAnimation,
onReverseCompleteParams: ["{self}"],
});
timeline.timeScale(2);
_this.timeline = timeline;
timeline.add(slide.transition(), 0);
timeline.add(slide2.transition(), 0);
loadAllImages();
}
function loadAllImages() {
var manager = new THREE.LoadingManager();
var imgLoader = new THREE.ImageLoader(manager);
imgLoader.setCrossOrigin('Anonymous');
manager.onLoad = function () {
startListening();
}
document.querySelectorAll('[data-slide-img]').forEach(function (el) {
var imgUrl = el.getAttribute('data-slide-img');
imgLoader.load(imgUrl, function (img) {
_this.slideImages[imgUrl] = img;
});
});
}
function startListening() {
document.querySelectorAll('[data-slide-img]').forEach(attachDataSlideListener);
}
function attachDataSlideListener(elem) {
elem.addEventListener('mouseenter', function () {
_this.nextImg = elem.getAttribute('data-slide-img');
_this.hoveredEl = this;
playNextAnimation(_this.timeline);
});
elem.addEventListener('mouseleave', function () {
_this.nextImg = null;
});
}
function playNextAnimation(timeline) {
if (_this.ingoreFirstCompleteEvent) {
_this.ingoreFirstCompleteEvent = false;
return;
}
if (timeline.isActive() || _this.nextImg == null || _this.lastImg == _this.nextImg) {
return;
}
var images = _this.slideImages;
var shouldPlayReverseAnimation = _this.shouldPlayReverseNext;
var nextImg = _this.nextImg;
shouldPlayReverseAnimation ? _this.slide.setImage(images[nextImg]) : _this.slide2.setImage(images[nextImg]);
_this.lastImg = nextImg;
_this.nextImg = null;
timeline.reversed(shouldPlayReverseAnimation);
document.querySelector('.active-slide').classList.remove('active-slide');
_this.hoveredEl.classList.add('active-slide');
_this.shouldPlayReverseNext = !shouldPlayReverseAnimation;
}
}
}
////////////////////
// CLASSES
////////////////////
function Slide(width, height, animationPhase) {
var plane = new THREE.PlaneGeometry(width, height, width * 2, height * 2);
THREE.BAS.Utils.separateFaces(plane);
var geometry = new SlideGeometry(plane);
geometry.bufferUVs();
var aAnimation = geometry.createAttribute('aAnimation', 2);
var aStartPosition = geometry.createAttribute('aStartPosition', 3);
var aControl0 = geometry.createAttribute('aControl0', 3);
var aControl1 = geometry.createAttribute('aControl1', 3);
var aEndPosition = geometry.createAttribute('aEndPosition', 3);
var i, i2, i3, i4, v;
var minDuration = 0.8;
var maxDuration = 1.2;
var maxDelayX = 0.9;
var maxDelayY = 0.125;
var stretch = 0.11;
this.totalDuration = maxDuration + maxDelayX + maxDelayY + stretch;
var startPosition = new THREE.Vector3();
var control0 = new THREE.Vector3();
var control1 = new THREE.Vector3();
var endPosition = new THREE.Vector3();
var tempPoint = new THREE.Vector3();
function getControlPoint0(centroid) {
var signY = Math.sign(centroid.y);
tempPoint.x = THREE.Math.randFloat(0.1, 0.3) * 50;
tempPoint.y = signY * THREE.Math.randFloat(0.1, 0.3) * 70;
tempPoint.z = THREE.Math.randFloatSpread(20);
return tempPoint;
}
function getControlPoint1(centroid) {
var signY = Math.sign(centroid.y);
tempPoint.x = THREE.Math.randFloat(0.3, 0.6) * 50;
tempPoint.y = -signY * THREE.Math.randFloat(0.3, 0.6) * 70;
tempPoint.z = THREE.Math.randFloatSpread(20);
return tempPoint;
}
for (i = 0, i2 = 0, i3 = 0, i4 = 0; i < geometry.faceCount; i++, i2 += 6, i3 += 9, i4 += 12) {
var face = plane.faces[i];
var centroid = THREE.BAS.Utils.computeCentroid(plane, face);
// animation
var duration = THREE.Math.randFloat(minDuration, maxDuration);
var delayX = THREE.Math.mapLinear(centroid.x, -width * 0.5, width * 0.5, 0.0, maxDelayX);
var delayY;
if (animationPhase === 'in') {
delayY = THREE.Math.mapLinear(Math.abs(centroid.y), 0, height * 0.5, 0.0, maxDelayY)
}
else {
delayY = THREE.Math.mapLinear(Math.abs(centroid.y), 0, height * 0.5, maxDelayY, 0.0)
}
for (v = 0; v < 6; v += 2) {
aAnimation.array[i2 + v] = delayX + delayY + (Math.random() * stretch * duration);
aAnimation.array[i2 + v + 1] = duration;
}
// positions
endPosition.copy(centroid);
startPosition.copy(centroid);
if (animationPhase === 'in') {
control0.copy(centroid).sub(getControlPoint0(centroid));
control1.copy(centroid).sub(getControlPoint1(centroid));
}
else { // out
control0.copy(centroid).add(getControlPoint0(centroid));
control1.copy(centroid).add(getControlPoint1(centroid));
}
for (v = 0; v < 9; v += 3) {
aStartPosition.array[i3 + v] = startPosition.x;
aStartPosition.array[i3 + v + 1] = startPosition.y;
aStartPosition.array[i3 + v + 2] = startPosition.z;
aControl0.array[i3 + v] = control0.x;
aControl0.array[i3 + v + 1] = control0.y;
aControl0.array[i3 + v + 2] = control0.z;
aControl1.array[i3 + v] = control1.x;
aControl1.array[i3 + v + 1] = control1.y;
aControl1.array[i3 + v + 2] = control1.z;
aEndPosition.array[i3 + v] = endPosition.x;
aEndPosition.array[i3 + v + 1] = endPosition.y;
aEndPosition.array[i3 + v + 2] = endPosition.z;
}
}
var material = new THREE.BAS.BasicAnimationMaterial(
{
shading: THREE.FlatShading,
side: THREE.DoubleSide,
uniforms: {
uTime: { type: 'f', value: 0 }
},
shaderFunctions: [
THREE.BAS.ShaderChunk['cubic_bezier'],
//THREE.BAS.ShaderChunk[(animationPhase === 'in' ? 'ease_out_cubic' : 'ease_in_cubic')],
THREE.BAS.ShaderChunk['ease_in_out_cubic'],
THREE.BAS.ShaderChunk['quaternion_rotation']
],
shaderParameters: [
'uniform float uTime;',
'attribute vec2 aAnimation;',
'attribute vec3 aStartPosition;',
'attribute vec3 aControl0;',
'attribute vec3 aControl1;',
'attribute vec3 aEndPosition;',
],
shaderVertexInit: [
'float tDelay = aAnimation.x;',
'float tDuration = aAnimation.y;',
'float tTime = clamp(uTime - tDelay, 0.0, tDuration);',
'float tProgress = ease(tTime, 0.0, 1.0, tDuration);'
//'float tProgress = tTime / tDuration;'
],
shaderTransformPosition: [
(animationPhase === 'in' ? 'transformed *= tProgress;' : 'transformed *= 1.0 - tProgress;'),
'transformed += cubicBezier(aStartPosition, aControl0, aControl1, aEndPosition, tProgress);'
]
},
{
map: new THREE.Texture(),
}
);
THREE.Mesh.call(this, geometry, material);
this.frustumCulled = false;
}
Slide.prototype = Object.create(THREE.Mesh.prototype);
Slide.prototype.constructor = Slide;
Object.defineProperty(Slide.prototype, 'time', {
get: function () {
return this.material.uniforms['uTime'].value;
},
set: function (v) {
this.material.uniforms['uTime'].value = v;
}
});
Slide.prototype.setImage = function (image, isTransparent) {
this.material.uniforms.opacity.value = isTransparent ? 0 : 1;
this.material.uniforms.map.value.image = image;
this.material.uniforms.map.value.needsUpdate = true;
};
Slide.prototype.transition = function () {
return TweenMax.fromTo(this, 3.0, { time: 0.0 }, { time: this.totalDuration, ease: Power0.easeInOut });
};
function SlideGeometry(model) {
THREE.BAS.ModelBufferGeometry.call(this, model);
}
SlideGeometry.prototype = Object.create(THREE.BAS.ModelBufferGeometry.prototype);
SlideGeometry.prototype.constructor = SlideGeometry;
SlideGeometry.prototype.bufferPositions = function () {
var positionBuffer = this.createAttribute('position', 3).array;
for (var i = 0; i < this.faceCount; i++) {
var face = this.modelGeometry.faces[i];
var centroid = THREE.BAS.Utils.computeCentroid(this.modelGeometry, face);
var a = this.modelGeometry.vertices[face.a];
var b = this.modelGeometry.vertices[face.b];
var c = this.modelGeometry.vertices[face.c];
positionBuffer[face.a * 3] = a.x - centroid.x;
positionBuffer[face.a * 3 + 1] = a.y - centroid.y;
positionBuffer[face.a * 3 + 2] = a.z - centroid.z;
positionBuffer[face.b * 3] = b.x - centroid.x;
positionBuffer[face.b * 3 + 1] = b.y - centroid.y;
positionBuffer[face.b * 3 + 2] = b.z - centroid.z;
positionBuffer[face.c * 3] = c.x - centroid.x;
positionBuffer[face.c * 3 + 1] = c.y - centroid.y;
positionBuffer[face.c * 3 + 2] = c.z - centroid.z;
}
};
function THREERoot(params, containerEl) {
params = utils.extend({
fov: 60,
zNear: 10,
zFar: 100000,
createCameraControls: true
}, params);
this.renderer = new THREE.WebGLRenderer({
antialias: params.antialias,
alpha: true
});
this.renderer.setPixelRatio(Math.min(2, window.devicePixelRatio || 1));
this.parentContainer = containerEl;
this.parentContainer.appendChild(this.renderer.domElement);
this.camera = new THREE.PerspectiveCamera(
params.fov,
1,
params.zNear,
params.zfar
);
this.scene = new THREE.Scene();
if (params.createCameraControls) {
this.controls = new THREE.OrbitControls(this.camera, this.renderer.domElement);
}
this.resize = this.resize.bind(this);
this.tick = this.tick.bind(this);
this.resize();
this.tick();
window.addEventListener('resize', this.resize, false);
}
THREERoot.prototype = {
tick: function () {
this.update();
this.render();
requestAnimationFrame(this.tick);
},
update: function () {
this.controls && this.controls.update();
},
render: function () {
this.renderer.render(this.scene, this.camera);
},
resize: function () {
var containerWidth = this.parentContainer.getBoundingClientRect().width;
this.camera.aspect = 1;
this.camera.updateProjectionMatrix();
this.renderer.setSize(containerWidth, containerWidth);
}
};
////////////////////
// UTILS
////////////////////
var utils = {
extend: function (dst, src) {
for (var key in src) {
dst[key] = src[key];
}
return dst;
},
randSign: function () {
return Math.random() > 0.5 ? 1 : -1;
},
ease: function (ease, t, b, c, d) {
return b + ease.getRatio(t / d) * c;
},
fibSpherePoint: (function () {
var vec = { x: 0, y: 0, z: 0 };
var G = Math.PI * (3 - Math.sqrt(5));
return function (i, n, radius) {
var step = 2.0 / n;
var r, phi;
vec.y = i * step - 1 + (step * 0.5);
r = Math.sqrt(1 - vec.y * vec.y);
phi = i * G;
vec.x = Math.cos(phi) * r;
vec.z = Math.sin(phi) * r;
radius = radius || 1;
vec.x *= radius;
vec.y *= radius;
vec.z *= radius;
return vec;
}
})(),
spherePoint: (function () {
return function (u, v) {
u === undefined && (u = Math.random());
v === undefined && (v = Math.random());
var theta = 2 * Math.PI * u;
var phi = Math.acos(2 * v - 1);
var vec = {};
vec.x = (Math.sin(phi) * Math.cos(theta));
vec.y = (Math.sin(phi) * Math.sin(theta));
vec.z = (Math.cos(phi));
return vec;
}
})()
};