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When performing a flood fill with a texture (or a color) that is the same as the 'start color' the flood fill algorithm hangs.
The text was updated successfully, but these errors were encountered:
current work-around is to use a color_control block to slightly modify the filling color to one that is a bit different. e.g
fill 10, 20, :texture => image, :color_control => proc do |c1, c2| if c1 == c2 c2[3] = (c2[3] + 0.01) % 1 end end
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When performing a flood fill with a texture (or a color) that is the same as the 'start color' the flood fill algorithm hangs.
The text was updated successfully, but these errors were encountered: