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=head1 ABSTRACT
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- This tutorial will give you a first notion of Unicode standart . It explains
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+ This tutorial will give you a first notion of Unicode standard . It explains
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how to get started with Unicode in Perl and tries to focus on the most common
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errors.
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=head1 DESCRIPTION
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- This tutorial will give you a first notion of Unicode standart . It explains
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+ This tutorial will give you a first notion of Unicode standard . It explains
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how to get started with Unicode in Perl and tries to focus on the most common
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errors.
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=head1 TUTORIAL
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- =head2 Unicode == Standart
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+ =head2 Unicode == Standard
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I<Unicode> is a computing industry standard for the consistent representation and
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handling of text expressed in most of the world's writing systems.
@@ -34,7 +34,7 @@ Unicode in Perl right away.
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=head2 Code points and UTF
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- Very simply put, main part of the Unicode standart is just a giant table,
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+ Very simply put, main part of the Unicode standard is just a giant table,
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which assigns a number to every L<glyph|https://en.wikipedia.org/wiki/Glyph>,
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would that be a letter, a punctuation, a diacritic and so on. Those numbers
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are called I<code points> and normally a Unicode code point is referred to by
@@ -48,7 +48,7 @@ I<Unicode Transformation Format (UTF)> encodings, i.e. rules by which the code
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points could be translated into sequence of bits.
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The dominant (and most preferrable) character encoding for the World-Wide Web
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is I<UTF-8> and in this tutorial we'll be dealing only with this representation
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- of Unicode standart .
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+ of Unicode standard .
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=head2 Beware of wide characters
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@@ -108,7 +108,7 @@ readable. To do that you would use C<\N{}> syntax instead of C<\x{}> (if you
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are using version of Perl less than 5.16 you'll need to put C<use charnames;>
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at the top of you script in order to use C<\N{}>). The name
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of a code point could be seen directly in the
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- L<Unicode standart |http://unicode.org/charts/nameslist/n_2200.html> or,
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+ L<Unicode standard |http://unicode.org/charts/nameslist/n_2200.html> or,
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for example, with L<App::Uni> utility.
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Remember I<exclusive disjunction> operator? Yes, it's just good old B<XOR>.
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