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manual.txt
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Gambatte Emulator for GCW-Zero
------------------------------------------------
Gambatte is an accuracy-focused, open-source,
cross-platform Game Boy Color emulator written
in C++. It is based on hundreds of corner case
hardware tests, as well as previous documentation
and reverse engineering efforts.
Ingame Controls
------------------------------------------------
D-PAD D-PAD
B Button B Button
A Button A Button
Select Select
Start Start
L / R / POWER Menu
General Menu Controls
------------------------------------------------
D-PAD Move cursor
B Button Go back / Cancel
A Button Select / Perform action
Save States
------------------------------------------------
There are 10 savestate slots available per game.
There are options in the menu for Saving States,
Loading States, and Selecting a savestate slot.
The default slot is always Slot 1.
The default slot will always be selected when
starting the emulator. Selected savestate slot
will not be saved on emulator exit.
Emulator Options
------------------------------------------------
Here is a list of the available config options:
- Show FPS:
Shows or hides the FPS counter.
Default is "Off".
- Select Scaler:
Allows to select between a range of scalers.
Default is "No Scaling".
- Mono Palette:
Allows to load external palette files for
use with monochrome GB games in DMG mode.
- DMG border:
Allows to load external PNG border images
for use in DMG mode.
- GBC border:
Allows to load external PNG border images
for use in GBC mode.
- Ghosting:
Enables or disables frame mixing to mimic
the DMG LCD ghosting.
Default is "On".
Palette files
------------------------------------------------
Palette files are text files with the extension
".pal" and its format must be:
0xRRGGBB 0xRRGGBB 0xRRGGBB 0xRRGGBB
0xRRGGBB 0xRRGGBB 0xRRGGBB 0xRRGGBB
0xRRGGBB 0xRRGGBB 0xRRGGBB 0xRRGGBB
Where each line is a separate 4-color palette
for each sprite layer, and the color order is:
"white" "light-grey" "dark-grey" "black".
File Paths
------------------------------------------------
- Emulator Settings are saved in:
$HOME/.gambatte/config.cfg
- Savestates and game saves are stored in:
$HOME/.gambatte/saves/
- Palette files must be stored in:
$HOME/.gambatte/palettes/
- Border images must be stored in:
$HOME/.gambatte/borders/
Cheats
------------------------------------------------
Gambatte supports Game Genie and Game Shark
cheat codes. Each cheat system has its own menu.
Game Genie cheats:
------------------------
Game Genie codes can have 6 or 9 digits. They
are applied once each and they can only be
disabled by exiting the emulator and reloading
the ROM.
To introduce a code, go to the Game Genie menu,
highlight a code line and press A to enter edit
mode. While in edit mode you can change the
value of each digit by using the D-Pad.
When you're done, press A to save the changes
or B do discard them.
If you're introducing a 6-digit code, just leave
the last 3 digits as zeroes and your code will
be detected as a 6-digit code. If all digits are
zeroes, the code is ignored.
There are up to 20 lines for introducing several
codes at once if you need to.
To apply the cheats, press Start, and then
confirm the action by pressing A. The codes will
then be applied and the code list will be
cleared.
Cheat codes are not saved on emulator exit.
Game Shark cheats:
------------------------
Game Shark codes have 8 digits. They can be
enabled and disabled at any time.
To introduce a code, go to the Game Shark menu,
highlight a code line and press A to enter edit
mode. While in edit mode you can change the
value of each digit by using the D-Pad.
When you're done, press A to save the changes
or B do discard them.
If all digits are zeroes, the code is ignored.
There are up to 20 lines for introducing several
codes.
To enable the cheats, select the slot on the
left of the codes and press A to toggle the
desired cheat on and off. An empty slot means
the cheat code is disabled, while a check mark
means it is enabled.
Cheat codes are not saved on emulator exit.
Credits
------------------------------------------------
Gambatte emulator
Copyright (C) 2007 by Sindre Aamås
This program is free software; you can
redistribute it and/or modify it under the terms
of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it
will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the GNU General Public License
version 2 for more details.
You should have received a copy of the GNU
General Public License version 2 along with this
program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA
------------------------------------------------
GCW-Zero port by Surkow and Hi-Ban.
Additional menu rework by Hi-Ban.
Source code available at:
https://github.com/hi-ban/gambatte-opendingux
------------------------------------------------
Game Boy and Game Boy Color are registered
trademarks of Nintendo of America Inc.
Gambatte is not affiliated with or endorsed by
any of the companies mentioned.