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| 1 | +import rpstournament |
| 2 | +import random |
| 3 | + |
| 4 | +#Your class must be called GamePlayer, and it must have these functions |
| 5 | +class GamePlayer: |
| 6 | + #Give your AI a name. You can put your name in it or not, depending on whether you want to be anonymous. |
| 7 | + #You can submit multiple AI's with different names for the tournament |
| 8 | + name = "Barrett" |
| 9 | + last3 = [] |
| 10 | + allchoices = ["rock", "paper", "scissors"] |
| 11 | + losecount = 0 |
| 12 | + prev_user = "" |
| 13 | + |
| 14 | + def get_win_choice(choice): |
| 15 | + if choice == "rock" : return "paper" |
| 16 | + if choice == "paper" : return "scissors" |
| 17 | + else : return "rock" |
| 18 | + |
| 19 | + def make_choice(self): |
| 20 | + ##check patterns |
| 21 | + if len(self.last3) == 3: |
| 22 | + choice = self.check_for_patterns() |
| 23 | + if choice != "no pattern": |
| 24 | + self.prev_user = choice |
| 25 | + return choice |
| 26 | + |
| 27 | + ##if no patterns, go back to basic tactics |
| 28 | + if self.losecount >= 3: |
| 29 | + if self.losecount > 3: |
| 30 | + self.losecount = 0 |
| 31 | + |
| 32 | + else: |
| 33 | + return self.predictive_guess() |
| 34 | + |
| 35 | + return self.probability_guess() |
| 36 | + |
| 37 | + def view_opponent_choice(self, opponent_choice): |
| 38 | + ##count loses |
| 39 | + if self.prev_user != "" and opponent_choice != self.prev_user: |
| 40 | + if opponent_choice == "rock" and self.prev_user != "paper": |
| 41 | + self.losecount += 1 |
| 42 | + elif opponent_choice == "paper" and self.prev_user != "scissors": |
| 43 | + self.losecount += 1 |
| 44 | + elif opponent_choice == "scissors" and self.prev_user != "rock": |
| 45 | + self.losecount += 1 |
| 46 | + |
| 47 | + ##track opponents moves |
| 48 | + self.allchoices.append(opponent_choice) |
| 49 | + self.last3.append(opponent_choice) |
| 50 | + |
| 51 | + ##update opponents moves as |
| 52 | + ##more moves come in |
| 53 | + if len(self.last3) > 3: |
| 54 | + del self.last3[0] |
| 55 | + |
| 56 | + def check_for_patterns(self): |
| 57 | + ##check all common patterns |
| 58 | + if ["scissors", "scissors", "scissors"] == self.last3: |
| 59 | + return "rock" |
| 60 | + elif ["rock", "rock", "rock"] == self.last3: |
| 61 | + return "paper" |
| 62 | + elif ["paper", "paper", "paper"] == self.last3: |
| 63 | + return "scissors" |
| 64 | + |
| 65 | + else: |
| 66 | + ##if not common, guess next move |
| 67 | + ##in pattern cycle and find win move |
| 68 | + if "rock" in self.last3 and "paper" in self.last3 and "scissors" in self.last3: |
| 69 | + return GamePlayer.get_win_choice(self.last3[0]) |
| 70 | + |
| 71 | + return "no pattern" |
| 72 | + |
| 73 | + def predictive_guess(self): |
| 74 | + ##pick move to force win or lose |
| 75 | + new_choices = [i for i in self.allchoices if i != self.last3[0]] |
| 76 | + self.prev_user = random.choice(new_choices) |
| 77 | + |
| 78 | + return self.prev_user |
| 79 | + |
| 80 | + def probability_guess(self): |
| 81 | + ##pick random move from all of opp. choices |
| 82 | + self.prev_user = random.choice(self.allchoices) |
| 83 | + |
| 84 | + return self.prev_user |
| 85 | + |
| 86 | + def new_player(self): |
| 87 | + self.losecount = 0 |
| 88 | + self.prev_user = "" |
| 89 | + self.allchoices = ["rock", "paper", "scissors"] |
| 90 | + self.last3.clear() |
| 91 | + return |
| 92 | + |
| 93 | +##run against other bots |
| 94 | +tournament_manager = rpstournament.TournamentManager() |
| 95 | +example_game_player = GamePlayer() |
| 96 | +tournament_manager.run_tournament(example_game_player) |
| 97 | + |
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