Skip to content

Commit 290329b

Browse files
committed
Add discrete distortion to projects
1 parent b187eeb commit 290329b

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

pages/projects.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -18,14 +18,14 @@ systems:
1818
- ["CoolSort", "/articles/coolsort-or-cache-access-pattern-optimisation", "C", "Combining Mergesort and Insertion sort for cache-optimised sorting"]
1919

2020
graphics:
21+
- ["Discrete Distortion", "/articles/discrete-distortion", "C++", "Art project demonstrating cool algorithmic image effects"]
2122
- ["JSTableRenderer", "/articles/js-table-renderer", "JavaScript", "3D renderer using a HTML table's cells as a pixel grid"]
2223
- ["WaterRipple", "/articles/custom-post-processing-effects-in-unity", "Unity/C#", "Demonstration of a water ripple post-processing screen-space effect "]
2324
- ["Mirror", "/articles/rendering-geometric-patterns", "OCaml", "Experiments with repeating geometric patterns, inspired by \"Islamic Patterns: An Analytical and Cosmological Approach\" by Keith Critchlow"]
2425
- ["Sable", "https://github.com/benmandrew/sable", "Rust", "Multithreaded simulation of falling sand"]
2526
- ["Otorus", "https://github.com/benmandrew/Otorus", "OCaml", "Torus ray-tracer, rendering to a window or terminal"]
2627
- ["Lux", "/articles/lux-project", "C++, Python", "Triangle mesh ray-tracer, accelerated with a bounding volume hierarchy (BVH) data structure"]
2728
- ["Fractal3D", "https://github.com/benmandrew/Fractal3D", "C, GLSL", "Renders 3D fractals in a fragment shader on the GPU, using signed distance functions"]
28-
- ["CopperLogic", "/articles/copper-logic", "Unity/C#", "Interactive visualiser for boolean logic circuits"]
2929

3030
games:
3131
- ["Goblin Heist", "/articles/goblin-heist", "Unity/C#", "Entry for the Ludum Dare 48 game jam"]

0 commit comments

Comments
 (0)