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DumpGameStateOnDesync = 1 is a new default. Fix #1168
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rts/System/GlobalConfig.cpp

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@@ -60,7 +60,7 @@ CONFIG(bool, UseNetMessageSmoothingBuffer).defaultValue(true).description("Buffe
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CONFIG(bool, LuaWritableConfigFile).defaultValue(true);
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CONFIG(bool, VFSCacheArchiveFiles).defaultValue(true);
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CONFIG(bool, DumpGameStateOnDesync).defaultValue(false).description("Enable writing clientgamestate and servergamestate dumps when a desync is detected");
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CONFIG(bool, DumpGameStateOnDesync).defaultValue(true).description("Enable writing clientgamestate and servergamestate dumps when a desync is detected");
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CONFIG(float, MinSimDrawBalance).defaultValue(0.15f).description("Percent of the time for simulation is minimum spend for drawing. E.g. if set to 0.15 then 15% of the total cpu time is exclusively reserved for drawing.");
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CONFIG(int, MinDrawFPS).defaultValue(2).description("Defines how many frames per second should minimally be rendered. To reach this number we will delay simframes.");

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