@@ -106,7 +106,7 @@ void APIENTRY impl_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLin
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void APIENTRY impl_glDeleteQueries (GLsizei n , const GLuint * ids ) {}
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void APIENTRY impl_glUseProgram (GLuint program ) {}
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- GLuint APIENTRY impl_glCreateProgram () { return 0 ; }
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+ GLuint APIENTRY impl_glCreateProgram (void ) { return 0 ; }
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void APIENTRY impl_glDeleteProgram (GLuint program ) {}
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void APIENTRY impl_glProgramParameteri (GLuint program , GLenum pname , GLint value ) {}
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void APIENTRY impl_glProgramParameteriEXT (GLuint program , GLenum pname , GLint value ) {}
@@ -247,7 +247,7 @@ GLhandleARB APIENTRY impl_glCreateShaderObjectARB(GLenum shaderType) {
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// headless include/GL is behind mingwlibs, avoid signature conflict
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// void APIENTRY impl_glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB**string, const GLint *length) {}
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void APIENTRY impl_glCompileShaderARB (GLhandleARB shaderObj ) {}
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- GLhandleARB APIENTRY impl_glCreateProgramObjectARB () {
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+ GLhandleARB APIENTRY impl_glCreateProgramObjectARB (void ) {
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return 0 ;
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}
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void APIENTRY impl_glAttachObjectARB (GLhandleARB containerObj , GLhandleARB obj ) {}
@@ -438,8 +438,8 @@ void APIENTRY impl_glEvalMesh1(GLenum mode, GLint i1, GLint i2) {}
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void APIENTRY impl_glEvalMesh2 (GLenum mode , GLint i1 , GLint i2 , GLint j1 , GLint j2 ) {}
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void APIENTRY impl_glEvalPoint1 (GLint i ) {}
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void APIENTRY impl_glEvalPoint2 (GLint i , GLint j ) {}
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- void APIENTRY impl_glFinish () {}
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- void APIENTRY impl_glFlush () {}
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+ void APIENTRY impl_glFinish (void ) {}
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+ void APIENTRY impl_glFlush (void ) {}
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void APIENTRY impl_glFrontFace (GLenum mode ) {}
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void APIENTRY impl_glFrustum (GLdouble left , GLdouble right ,
@@ -456,7 +456,7 @@ void APIENTRY impl_glGetTexImage(GLenum target, GLint level,
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void APIENTRY impl_glGetTexLevelParameteriv (GLenum target , GLint level , GLenum pname , GLint * params ) {}
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- void APIENTRY impl_glInitNames () {}
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+ void APIENTRY impl_glInitNames (void ) {}
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GLboolean APIENTRY impl_glIsTexture (GLuint texture ) {
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return 0 ;
@@ -484,7 +484,7 @@ void APIENTRY impl_glNormal3fv(const GLfloat* v) {}
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void APIENTRY impl_glPixelStorei (GLenum pname , GLint param ) {}
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void APIENTRY impl_glPushName (GLuint name ) {}
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- void APIENTRY impl_glPopName () {}
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+ void APIENTRY impl_glPopName (void ) {}
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void APIENTRY impl_glReadBuffer (GLenum mode ) {}
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void APIENTRY impl_glReadPixels (GLint x , GLint y ,
@@ -555,13 +555,13 @@ void APIENTRY impl_glMaterialf(GLenum face, GLenum pname, GLfloat param) {}
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void APIENTRY impl_glPointSize (GLfloat size ) {}
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void APIENTRY impl_glCullFace (GLenum mode ) {}
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void APIENTRY impl_glLogicOp (GLenum opcode ) {}
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- void APIENTRY impl_glEndList () {}
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+ void APIENTRY impl_glEndList (void ) {}
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GLuint APIENTRY impl_glGenLists (GLsizei range ) {
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return 0 ;
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}
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void APIENTRY impl_glColorMask (GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha ) {}
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- void APIENTRY impl_glLoadIdentity () {}
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+ void APIENTRY impl_glLoadIdentity (void ) {}
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void APIENTRY impl_glOrtho (GLdouble left , GLdouble right ,
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GLdouble bottom , GLdouble top ,
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GLdouble near_val , GLdouble far_val ) {}
@@ -593,7 +593,7 @@ void APIENTRY impl_glTexCoord2i(GLint s, GLint t) {}
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void APIENTRY impl_glVertex2f (GLfloat x , GLfloat y ) {}
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void APIENTRY impl_glVertex3f (GLfloat x , GLfloat y , GLfloat z ) {}
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void APIENTRY impl_glBegin (GLenum mode ) {}
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- void APIENTRY impl_glEnd () {}
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+ void APIENTRY impl_glEnd (void ) {}
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void APIENTRY impl_glDeleteTextures (GLsizei n , const GLuint * textures ) {}
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@@ -632,16 +632,16 @@ void APIENTRY impl_glBlendFunc(GLenum sfactor, GLenum dfactor) {}
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void APIENTRY impl_glTranslatef (GLfloat x , GLfloat y , GLfloat z ) {}
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void APIENTRY impl_glColor4fv (const GLfloat * v ) {}
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void APIENTRY impl_glLineStipple (GLint factor , GLushort pattern ) {}
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- void APIENTRY impl_glPopAttrib () {}
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+ void APIENTRY impl_glPopAttrib (void ) {}
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void APIENTRY impl_glPushAttrib (GLbitfield mask ) {}
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void APIENTRY impl_glDepthMask (GLboolean flag ) {}
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void APIENTRY impl_glAlphaFunc (GLenum func , GLclampf ref ) {}
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void APIENTRY impl_glFogfv (GLenum pname , const GLfloat * params ) {}
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void APIENTRY impl_glFogf (GLenum pname , GLfloat param ) {}
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void APIENTRY impl_glFogi (GLenum pname , GLint param ) {}
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- void APIENTRY impl_glPushMatrix () {}
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- void APIENTRY impl_glPopMatrix () {}
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+ void APIENTRY impl_glPushMatrix (void ) {}
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+ void APIENTRY impl_glPopMatrix (void ) {}
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void APIENTRY impl_glCallList (GLuint list ) {}
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void APIENTRY impl_glTexSubImage2D (GLenum target , GLint level ,
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