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I would basically just put the while loop In your _poll function into a different thread and than add an event to the class. which gets triggered after receiving data.
or you could even add another function argument. (although I don't know if that makes sense. as far as I know Godot doesn't support any closer type syntax sugar...)
The text was updated successfully, but these errors were encountered:
I would basically just put the while loop In your _poll function into a different thread and than add an event to the class. which gets triggered after receiving data.
or you could even add another function argument. (although I don't know if that makes sense. as far as I know Godot doesn't support any closer type syntax sugar...)
The text was updated successfully, but these errors were encountered: