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5.0.5
Signed-off-by: bigfinfrank <[email protected]>
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CHANGELOG.md

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@@ -6,6 +6,21 @@ New updates are added as a h2 header (`##`) above the previous version (meaning
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We use [Semantic Versioning 2.0.0](https://semver.org/spec/v2.0.0.html) which is the undoubtedly best format for version formatting, please use it for your own projects.
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## 5.0.5
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```diff
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+ Added jump throw aliases, bound to "A" key by default
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+ Added voice_vox "0" to audio.cfg
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+ Added cl_sniper_auto_rezoom, cl_mouselook, cl_inventory_radial_immediate_select, cl_inventory_radial_tap_to_cycle, and cl_buywheel_nonumberpurchasing (all true) to controls.cfg
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+ Added ui_mainmenu_bkgnd_movie_1016BB11 "de_vertigo" to ui.cfg
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+ Added skill_container.cfg, skill1.cfg, skill2.cfg, and skill3.cfg to assist in force-enabling some convars on main menu load/server join.
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+ Added host_timescale "1" to misc.cfg
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+ Added mat_fullbright "0" and mat_disable_normal_mapping "false" to visuals.cfg so it's reset if skill*.cfg's set it for the main menu and the next server joined wasn't an online one.
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+ Added contact info to the top of the README
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* Reordered some convars
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```
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## 5.0.4
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```diff
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+ Added "il" and "gl" aliases to quickly paste in inspect link IDs and gen codes through console

README.md

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This is the config I use whenever I play CS2, changing game settings and console variables to match my personal preferences, make quality-of-life changes, and tweaking values for subtle competitive advantages.
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**If you have any questions, feel free to add me as a friend on Discord, [@femboyfin](https://discord.com/users/386945522608373785) or join my personal server, https://discord.com/invite/tcrB28MWk8. I'm always more than happy to help answer questions or help you troubleshoot, but don't expect me to spoonfeed/do *everything* for you.**
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## What is a `.cfg` file?
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There are official Valve docs [here](https://developer.valvesoftware.com/wiki/CFG), but in short; it's a text file with a long list of console commands, typically with some blank lines for organisation and some comments that are ignored by the game but help humans understand what different parts of the `.cfg` file are for.

config/aliases/aliases_controls.cfg

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@@ -47,38 +47,44 @@ alias "fin_jumped" "-fin_desubtick_duck";
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alias "fin_crouched" "-fin_desubtick_duck";
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echoln "[aliases_controls.cfg] {4} Registering better +use aliases"; // For the use spam part, credit to: https://reddit.com/comments/5xila4
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echoln "[aliases_controls.cfg] {4} Registering jump throw alias";
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alias "+fin_jumpthrowthrow" "-fin_desubtick_attack; -fin_desubtick_attack2";
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alias "-fin_jumpthrowjump" "-fin_desubtick_jump";
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alias "+fin_jumpthrowjump" "+fin_desubtick_jump";
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echoln "[aliases_controls.cfg] {5} Registering better +use aliases"; // For the use spam part, credit to: https://reddit.com/comments/5xila4
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alias "+fin_betteruse" "+fin_desubtick_use; bind mwheeldown fin_usespam; bind mwheelup fin_usespam; gameinstructor_enable true";
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alias "-fin_betteruse" "-fin_desubtick_use; bind mwheeldown +fin_desubtick_jump; bind mwheelup +fin_desubtick_jump; gameinstructor_enable false";
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alias "fin_usespam" "-fin_desubtick_use; bind mwheeldown +fin_desubtick_use; bind mwheelup +fin_desubtick_use";
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echoln "[aliases_controls.cfg] {5} Registering Hold-for-knife aliases";
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echoln "[aliases_controls.cfg] {6} Registering Hold-for-knife aliases";
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alias "+fin_knife" "+fin_autoknifeinspect"; // Hold-for-knife bind, while holding the key you will
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alias "-fin_knife" "lastinv"; // hold your knife and go back to your last gun on release
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echoln "[aliases_controls.cfg] {6} Registering jump throw aliases";
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echoln "[aliases_controls.cfg] {7} Registering jump throw aliases";
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alias "+fin_jthrow" "+fin_desubtick_jump; -fin_desubtick_attack; -fin_desubtick_attack2";
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alias "-fin_jthrow" "-fin_desubtick_jump";
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echoln "[aliases_controls.cfg] {7} Registering alias to disable jumping while shooting"; // Credit to: https://reddit.com/comments/73wcsz
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echoln "[aliases_controls.cfg] {8} Registering alias to disable jumping while shooting"; // Credit to: https://reddit.com/comments/73wcsz
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alias "+noscroll_attack" "+fin_desubtick_attack; bind mwheeldown fin_nothing; bind mwheelup fin_nothing";
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alias "-noscroll_attack" "-fin_desubtick_attack; bind mwheeldown +fin_desubtick_jump; bind mwheelup +fin_desubtick_jump";
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echoln "[aliases_controls.cfg] {8} Registering Anti-AFK aliases";
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echoln "[aliases_controls.cfg] {9} Registering Anti-AFK aliases";
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alias "fin_antiafk" "+fin_desubtick_left; +fin_desubtick_moveright; +fin_desubtick_attack2; +fin_desubtick_sprint";
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alias "fin_antiafk2" "-fin_desubtick_left; -fin_desubtick_moveright; -fin_desubtick_attack2; -fin_desubtick_sprint";
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echoln "[aliases_controls.cfg] {9} Registering long jump aliases";
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echoln "[aliases_controls.cfg] {10} Registering long jump aliases";
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alias "+fin_longjump" "+fin_desubtick_duck; +fin_desubtick_jump";
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alias "-fin_longjump" "-fin_desubtick_duck; -fin_desubtick_jump";
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echoln "[aliases_controls.cfg] {10} Registering null-cancelling movement aliases";
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echoln "[aliases_controls.cfg] {11} Registering null-cancelling movement aliases";
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alias "+fin_ncmforward" "-fin_desubtick_back; +fin_desubtick_forward; alias fin_ncmcancelforward fin_fix_forward";
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alias "+fin_ncmback" "-fin_desubtick_forward; +fin_desubtick_back; alias fin_ncmcancelback fin_fix_back";
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alias "+fin_ncmleft" "-fin_desubtick_right; +fin_desubtick_left; alias fin_ncmcancelleft fin_fix_left";
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alias "fin_ncmcancelright" "";
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echoln "[aliases_controls.cfg] {13} Registering free-acceleration bhop alias";
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echoln "[aliases_controls.cfg] {12} Registering free-acceleration bhop alias";
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alias "fin_highveljump" "+fin_desubtick_jump; -fin_desubtick_back; -fin_desubtick_jump";
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echoln "[aliases_controls.cfg] {14} Registering jump bug aliases";
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echoln "[aliases_controls.cfg] {13} Registering jump bug aliases";
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alias "+fin_jumpbug" "-fin_desubtick_duck; +fin_desubtick_jump";
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alias "-fin_jumpbug" "-fin_desubtick_jump";
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config/loader.cfg

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exec "./config/utility/clear.cfg";
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echoln "[loader.cfg] Loading"; // Echo the command arguments on the console
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echoln "[loader.cfg] Fin's CS2 Config 5.0.4";
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echoln "[loader.cfg] Fin's CS2 Config 5.0.5";
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echoln "[loader.cfg] https://steamcommunity.com/id/bigfinfrank";
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echoln "[loader.cfg] https://github.com/bigfinfrank/cfg";
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echoln "[loader.cfg] Last edited: November 28th 2023";
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echoln "[loader.cfg] Last edited: December 8th 2023";
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echoln "[loader.cfg] ";
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echoln "[loader.cfg] ";
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echoln "[loader.cfg] ";
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echoln "[loader.cfg] ";
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echoln "[loader.cfg] ";
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echoln "[loader.cfg] Loaded";
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echoln "[loader.cfg] Fin's CS2 Config 5.0.4";
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echoln "[loader.cfg] Fin's CS2 Config 5.0.5";
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echoln "[loader.cfg] https://steamcommunity.com/id/bigfinfrank";
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echoln "[loader.cfg] https://github.com/bigfinfrank/cfg";
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echoln "[loader.cfg] Last edited: November 28th 2023";
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echoln "[loader.cfg] Last edited: December 8th 2023";
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echoln "[loader.cfg] ";
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echoln "[loader.cfg] ";
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echoln "[loader.cfg] ";

config/primary/audio.cfg

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echoln "[audio.cfg] {2} Changing miscellaneous sound settings";
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cl_borrow_music_from_player_slot "-1";
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sv_ignoregrenaderadio "true"; // Turn off Fire in the hole messages
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bot_chatter "off"; // Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
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snd_headphone_eq "1"; // Select Headphone EQ Preset (0: Natural, 1: Crisp, 2: Smooth)
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snd_spatialize_lerp "0"; // "L/R Isolation" in-game audio setting
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snd_mute_losefocus "false"; // Mute sounds when losing focus
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snd_mute_mvp_music_live_players "true"; // If set, MVP music is muted if players from both teams are still alive.
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voice_always_sample_mic "true"; // For systems experiencing a hang/stall when using voice chat.
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voice_test_log_send "true";
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voice_threshold "0";
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voice_loopback "true";
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bot_chatter "off"; // Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
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voice_threshold "0"; // 0 0
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voice_vox "0"; // Voice chat uses a vox-style always on
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// snd_mix_async "true"; // [developmentonly] 0: Synchronous sound mixing (for CPUs with very few threads) 1: Asynchronous sound mixing (for CPUs with many threads)
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// For snd_spatialize_lerp:
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// - 0% - Physically Accurate (default): Physically modeled sound panning behavior most accurately reflecting the emitter position.

config/primary/binds.cfg

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echoln "[binds.cfg] {5} Configuring binds for keyboard row 4";
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bind "CAPSLOCK" " ; fin_keycontainer"; // This is the caps lock key
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bind "A" " ; fin_keycontainer"; // This is the a key
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bind "A" "+fin_jumpthrowjump; +fin_jumpthrowthrow; ; fin_keycontainer"; // This is the a key
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bind "S" "+fin_ncmleft; ; fin_keycontainer"; // This is the s key
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bind "D" "+fin_ncmback; ; fin_keycontainer"; // This is the d key
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bind "F" "+fin_ncmright; ; fin_keycontainer"; // This is the f key

config/primary/controls.cfg

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echoln "[controls.cfg] {1} Changing mouse and sensitivity settings";
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zoom_sensitivity_ratio "0.818933027098955175"; // Additional mouse sensitivity scale factor applied when FOV is zoomed in. See https://www.reddit.com/r/GlobalOffensive/comments/43urd4
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cl_sniper_delay_unscope "false"; // 0: Instantly unscope on fire 1: Delay visual unscope after firing
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cl_sniper_auto_rezoom "true"; // Auto-rezoom snipers after a shot
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cl_debounce_zoom "false"; // Whether or not to disable holding secondary fire to cycle zoom levels
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sensitivity "3.181818"; // Mouse sensitivity.
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mouse_inverty "false"; // Reverse Mouse
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m_pitch "0.022"; // Mouse pitch factor (0.022 is default) - if you don't know what this is, don't mess with it.
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cl_mouselook "true" // Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
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m_yaw "0.022"; // Mouse yaw factor (0.022 is default) - if you don't know what this is, don't mess with it.
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m_pitch "0.022"; // Mouse pitch factor (0.022 is default) - if you don't know what this is, don't mess with it.
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mouse_inverty "false"; // Reverse Mouse
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sensitivity "3.181818"; // Mouse sensitivity.
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// I recommend figuring out your eDPI and then changing your
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// mouse DPI to its highest and adjusting your sensitivity.
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echoln "[controls.cfg] {2} Other controls";
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cl_scoreboard_mouse_enable_binding "+fin_desubtick_attack2"; // Name of the binding to enable mouse selection in the scoreboard
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cl_inventory_radial_immediate_select "true"; // In inventory selection radials. Select weapons the moment the cursor highlights them. Otherwise, only select the selected item on exit.
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cl_inventory_radial_tap_to_cycle "true"; // In inventory selection radials. Select weapons the moment the cursor highlights them. Otherwise, only select the selected item on exit.
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cl_buywheel_nonumberpurchasing "true"; // Set non-zero to prevent buy wheel from purchasing via number keys
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option_speed_method "false"; // Input toggle control
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option_duck_method "false"; // Input toggle control
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echoln "[controls.cfg] End of controls.cfg";

config/primary/init.cfg

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echoln "[init.cfg] {1} Initializing";
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hostname "Fin's CS2 Config 5.0.4 - github.com/bigfinfrank/cfg"; // Sets the server name shown in the scoreboard
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alias "fin_version" "echoln 5.0.4"; // Sets version number to an alias (can be output with: "alias fin_version")
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hostname "Fin's CS2 Config 5.0.5 - github.com/bigfinfrank/cfg"; // Sets the server name shown in the scoreboard
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alias "fin_version" "echoln 5.0.5"; // Sets version number to an alias (can be output with: "alias fin_version")
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sv_steamgroup "42297947"; // The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community. (currently https://steamcommunity.com/groups/advancedcfg)
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cl_clanid "42297947"; // Current clan ID for name decoration
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config/primary/misc.cfg

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@@ -42,7 +42,7 @@ spec_replay_autostart "false"; // Auto-start Ki
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sv_matchend_drops_enabled "true"; // Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
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sv_competitive_minspec "true"; // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
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sv_holiday_mode "0"; // 0 = OFF, 1 = Halloween, 2 = Winter
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host_timescale "1"; // Prescale the clock by this amount.
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echoln "[misc.cfg] {4} Finishing up";
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exec "./config/utility/grammarly/disconnect.cfg"; // "Autocorrect" aliases for the disconnect command

config/primary/ui.cfg

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r_show_build_info "true"; // Build information. Leave this enabled when submitting bug screenshots and videos, please!
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spec_hide_players "false"; // Toggle the visibility of scoreboard players.
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ui_party_msg_sound_enabled "false"; // When enabled, lobby messages will play a short sound
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ui_mainmenu_bkgnd_movie_1016BB11 "de_vertigo"; // Main menu background movie
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ui_steam_overlay_notification_position_vert "0"; // Steam overlay notification position vertical offset
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ui_steam_overlay_notification_position_horz "80"; // Steam overlay notification position horizontal offset
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ui_steam_overlay_notification_position "topright"; // Steam overlay notification position

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