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Perhaps something like registering a scene name with the type so then when calling gameSceneManager.LoadScene the user could just pass in the name and have a new instance created.
The text was updated successfully, but these errors were encountered:
Perhaps something like registering a scene name with the type so then when calling
gameSceneManager.LoadScene
the user could just pass in the name and have a new instance created.The text was updated successfully, but these errors were encountered: