@@ -53,23 +53,13 @@ Citizen.CreateThread(function()
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RefreshMoney ()
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RMenu .Add (' rageui' , ' personal' , RageUI .CreateMenu (Config .MenuTitle , _U (' mainmenu_subtitle' ), 0 , 0 , ' commonmenu' , ' interaction_bgd' , 255 , 255 , 255 , 255 ))
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-
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RMenu .Add (' personal' , ' wallet' , RageUI .CreateSubMenu (RMenu .Get (' rageui' , ' personal' ), _U (' wallet_title' )))
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RMenu .Add (' personal' , ' billing' , RageUI .CreateSubMenu (RMenu .Get (' rageui' , ' personal' ), _U (' bills_title' )))
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RMenu .Add (' personal' , ' clothes' , RageUI .CreateSubMenu (RMenu .Get (' rageui' , ' personal' ), _U (' clothes_title' )))
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RMenu .Add (' personal' , ' accessories' , RageUI .CreateSubMenu (RMenu .Get (' rageui' , ' personal' ), _U (' accessories_title' )))
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RMenu .Add (' personal' , ' animation' , RageUI .CreateSubMenu (RMenu .Get (' rageui' , ' personal' ), _U (' animation_title' )))
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-
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- RMenu .Add (' personal' , ' boss' , RageUI .CreateSubMenu (RMenu .Get (' rageui' , ' personal' ), _U (' bossmanagement_title' )), function ()
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- if ESX .PlayerData .job ~= nil and ESX .PlayerData .job .grade_name == ' boss' then
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- return true
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- end
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-
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- return false
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- end )
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-
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RMenu .Add (' personal' , ' admin' , RageUI .CreateSubMenu (RMenu .Get (' rageui' , ' personal' ), _U (' admin_title' )), function ()
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- if Player .group ~= nil and (Player .group == ' mod' or Player .group == ' admin' or Player . group == ' _dev ' ) then
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+ if Player .group ~= nil and (Player .group == ' mod' or Player .group == ' admin' ) then
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return true
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end
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@@ -465,78 +455,6 @@ function RenderAnimationsSubMenu(menu)
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end )
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end
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- function RenderBossMenu ()
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- RageUI .DrawContent ({header = true , instructionalButton = true }, function ()
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- if societymoney ~= nil then
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- RageUI .Button (_U (' bossmanagement_chest_button' ), nil , {RightLabel = ' $' .. societymoney }, true , function () end )
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- end
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-
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- RageUI .Button (_U (' bossmanagement_hire_button' ), nil , {}, true , function (Hovered , Active , Selected )
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- if (Selected ) then
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- if ESX .PlayerData .job .grade_name == ' boss' then
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- local closestPlayer , closestDistance = ESX .Game .GetClosestPlayer ()
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-
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- if closestPlayer == - 1 or closestDistance > 3.0 then
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- ESX .ShowNotification (_U (' players_nearby' ))
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- else
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- TriggerServerEvent (' bpt_menu:Boss_recruterplayer' , GetPlayerServerId (closestPlayer ))
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- end
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- else
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- ESX .ShowNotification (_U (' missing_rights' ))
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- end
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- end
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- end )
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-
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- RageUI .Button (_U (' bossmanagement_fire_button' ), nil , {}, true , function (Hovered , Active , Selected )
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- if (Selected ) then
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- if ESX .PlayerData .job .grade_name == ' boss' then
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- local closestPlayer , closestDistance = ESX .Game .GetClosestPlayer ()
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-
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- if closestPlayer == - 1 or closestDistance > 3.0 then
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- ESX .ShowNotification (_U (' players_nearby' ))
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- else
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- TriggerServerEvent (' bpt_menu:Boss_fireplayer' , GetPlayerServerId (closestPlayer ))
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- end
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- else
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- ESX .ShowNotification (_U (' missing_rights' ))
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- end
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- end
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- end )
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-
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- RageUI .Button (_U (' bossmanagement_promote_button' ), nil , {}, true , function (Hovered , Active , Selected )
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- if (Selected ) then
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- if ESX .PlayerData .job .grade_name == ' boss' then
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- local closestPlayer , closestDistance = ESX .Game .GetClosestPlayer ()
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-
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- if closestPlayer == - 1 or closestDistance > 3.0 then
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- ESX .ShowNotification (_U (' players_nearby' ))
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- else
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- TriggerServerEvent (' bpt_menu:Boss_promoteplayer' , GetPlayerServerId (closestPlayer ))
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- end
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- else
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- ESX .ShowNotification (_U (' missing_rights' ))
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- end
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- end
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- end )
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-
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- RageUI .Button (_U (' bossmanagement_demote_button' ), nil , {}, true , function (Hovered , Active , Selected )
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- if (Selected ) then
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- if ESX .PlayerData .job .grade_name == ' boss' then
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- local closestPlayer , closestDistance = ESX .Game .GetClosestPlayer ()
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-
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- if closestPlayer == - 1 or closestDistance > 3.0 then
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- ESX .ShowNotification (_U (' players_nearby' ))
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- else
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- TriggerServerEvent (' bpt_menu:Boss_fireplayer' , GetPlayerServerId (closestPlayer ))
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- end
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- else
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- ESX .ShowNotification (_U (' missing_rights' ))
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- end
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- end
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- end )
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- end )
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- end
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-
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function RenderAdminMenu ()
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RageUI .DrawContent ({header = true , instructionalButton = true }, function ()
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for i = 1 , # Config .Admin , 1 do
@@ -611,13 +529,6 @@ Citizen.CreateThread(function()
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RenderVehicleMenu ()
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end
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- if RageUI .Visible (RMenu .Get (' personal' , ' boss' )) then
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- if not RMenu .Settings (' personal' , ' boss' , ' Restriction' )() then
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- RageUI .GoBack ()
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- end
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- RenderBossMenu ()
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- end
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-
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if RageUI .Visible (RMenu .Get (' personal' , ' admin' )) then
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if not RMenu .Settings (' personal' , ' admin' , ' Restriction' )() then
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RageUI .GoBack ()
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