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server.js
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const express = require('express');
const morgan = require('morgan');
const app = express();
const server = require('http').createServer(app);
const io = require('socket.io')(server);
var players = [];
var nextId = 0;
// Game server part
io.on('connection', function(socket) {
var player
socket.on('logon', function(pos) {
// Create the player
player = { id: nextId++, x: pos.x, y: pos.y };
// Send existing players to client
socket.emit('players', players);
// Send the new player to other clients
socket.broadcast.emit('connected', player)
// Add client to list of players
players.push(player);
})
socket.on('move', function(data) {
if (player) {
player.x = data.x;
player.y = data.y;
// Broadcast position change to all other clients
socket.broadcast.emit('moved', player)
}
});
socket.on('disconnect', function() {
players.splice(players.indexOf(player), 1);
io.sockets.emit('disconnected', player);
});
});
// HTTP server part
app.get('/version', function(req, res) {
res.send('0.0.1');
});
app.use(morgan('combined'))
app.use(express.static(__dirname));
server.listen(() => {
console.log('Mana.js server listening on', server.address());
});