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Add debug message for when Melee's player_one_port value changes.
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source/main.lua

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@@ -113,6 +113,7 @@ end
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memory.hook("menu.player_one_port", "Controller port that is acting as player 1", function(port)
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if memory.menu.major == MENU_VS_UNKNOWN and PANEL_SETTINGS:IsSlippiNetplay() and PANEL_SETTINGS:IsSlippiAutoPortEnabled() then
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PORT = port
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log.debug("[AUTOPORT] Player \"one\" port changed %d", PORT+1)
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end
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end)
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