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Merge pull request #194 from MORImementos/mainline
Add Japanese version of Mario Golf Toadstool Tour - GFTJ01
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source/modules/games/GFTJ01-0.lua

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-- Mario Golf - Toadstool Tour (JP v1.0)
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local core = require("games.core")
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local game = core.newGame()
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local controllers = {
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[1] = 0x8026EF60 + 0x38 * 0,
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[2] = 0x8026EF60 + 0x38 * 1,
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[3] = 0x8026EF60 + 0x38 * 2,
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[4] = 0x8026EF60 + 0x38 * 3,
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}
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local controller_struct = {
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[0x00] = { type = "u16", name = "controller.%d.buttons.pressed" },
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[0x02] = { type = "u16", name = "controller.%d.buttons.pressed_previous" },
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[0x04] = { type = "u16", name = "controller.%d.buttons.instant" },
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[0x06] = { type = "u16", name = "controller.%d.buttons.released" },
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[0x1B] = { type = "u8", name = "controller.%d.analog.byte.l" },
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[0x1C] = { type = "u8", name = "controller.%d.analog.byte.r" },
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[0x1D] = { type = "u8", name = "controller.%d.plugged" },
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[0x20] = { type = "float", name = "controller.%d.joystick.x" },
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[0x24] = { type = "float", name = "controller.%d.joystick.y" },
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[0x28] = { type = "float", name = "controller.%d.cstick.x" },
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[0x2C] = { type = "float", name = "controller.%d.cstick.y" },
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[0x30] = { type = "float", name = "controller.%d.analog.l" },
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[0x34] = { type = "float", name = "controller.%d.analog.r" },
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}
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for port, address in ipairs(controllers) do
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for offset, info in pairs(controller_struct) do
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game.memorymap[address + offset] = {
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type = info.type,
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debug = info.debug,
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name = info.name:format(port),
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}
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end
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end
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game.translateJoyStick = function(x, y) return x, y end
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game.translateCStick = function(x, y) return x, y end
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game.translateTriggers = function(l, r) return l, r end
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return game

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