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Releases: bkacjios/m-overlay

v1.7.3b - Hotfix for music

12 Apr 20:16
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Changelog

  • Fixed track probability error if there was only one track available for the current state of the game

v1.7.3 - Music probabiltiy

10 Apr 23:00
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  • You can now name your music files to give them higher chances of playing.
    • Putting a underscore followed by a number _# in the file name will allow you to set the probability of the song playing
    • Example: "Battlefield_20.flac" will have a weight of 20, whereas "Yoshis Story.wav" will have a weight of 1

v1.7.2b

09 Apr 03:16
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  • Small hotfix to fix viewing inputs for replays/game mirroring

v1.7.2 - Crash fixes + Pikmin 251 support

08 Apr 18:33
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  • Fixed random crashes that started happening recently (#80)
    • Optimized a lot of code which seemed to be breaking Lua's garbage collection and causing said crash
  • Added Pikmin 251 to the game clone list (#81)
  • Added a %appdata%/m-overlay/console.log file that will contain debug info about the last ran session
    • Console output will also no longer be cleared when toggling it

v1.7.1 - WAV Loop fixes and other QoL changes

30 Mar 20:33
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  • Auto detect port option has been removed
    • This is now always on by default
    • The port display will automatically change to the correct port in singleplayer modes in Melee, including Online matches.
  • Fixed WAV parser not parsing the entire file, fixing loop points being ignored if they were after the PCM data block (Issue #78)
  • Added port selection to the escape setting panel
  • Fixed Z button texture border being skinnier in high-contrast mode

port gui

v1.7 - More game support + Experimental WAV loops

18 Mar 01:36
391b466
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  • Added support for the following games..
    • Mario Party 4 (NTSC-U v1.1) (#77 #76)
    • Mario Party 5 (NTSC-U v1.0) (#77 #76)
    • Mario Party 6 (NTSC-U v1.0) (#77 #76)
    • Mario Party 7 (NTSC-U v1.1) (#77 #76)
    • The Legend of Zelda: Collector's Edition (#75 #73)

Experimental changes

  • Music player will now attempt to load and use the loop points inside of WAV files (#48)
    • For now, only the first loop point will be used
    • If the song progresses past sample_end, it will try to seek to sample_start

v1.6.7 - Akaneia support

21 Jan 20:42
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  • Added support for music on Akaneia stages
    • Added a Melee/Akaneia Stage Music folder for adding music to Akaneia specific stages
    • Series music tags have been applied to the new stages accordingly
  • Added new stock icons for Akaneia specific skins

v1.6.6 - More games!

19 Jan 23:17
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  • Fixed start button missing high-contrast texture.

Support for the following games has been added.

  • Disney's Donald Duck Goin' Quackers (NTSC-U) (#68)
  • F-Zero GX (NTSC-U) (#66)

v1.6.5

22 Dec 23:19
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Slippi Changes

  • Fixed Auto detect port not working correctly, on the first match, when playing direct connect matches.

General changes

  • Added support for Rayman 3: Hoodlum Havoc. (#63)
  • Escape menu design changes.
  • Escape menu will now display the version number in the bottom left.

v1.6.4

12 Dec 18:43
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  • Added support for The Legend of Zelda: Ocarina of Time (Randomizer) (#59)
  • Added a setting to enable/disable the start button (#61)
  • All versions of UnclePunch's Training Mode should now work
  • Fixed a case where the wrong stock icon was being displayed in Super Smash Bros. Melee netplay matches