|
1 |
| -"use client" |
| 1 | +"use client"; |
2 | 2 |
|
3 |
| -import React, { useEffect, useRef, useState } from "react"; |
| 3 | +import React from "react"; |
4 | 4 | import { ScrollArea } from "@/components/ui/scroll-area";
|
5 | 5 | import { Avatar, AvatarImage } from "@/components/ui/avatar";
|
6 | 6 | import { BanIcon } from "lucide-react";
|
7 | 7 | import { Achievement as PrsimaAchievement } from "@prisma/client";
|
8 | 8 | import { Achievement } from "@/types/achievement";
|
9 |
| -import "../timeline.css"; |
10 | 9 |
|
11 | 10 | interface Props {
|
12 |
| - userAchievements: PrsimaAchievement[]; |
13 |
| - allAchievements: Achievement[]; |
| 11 | + userAchievements: PrsimaAchievement[]; |
| 12 | + allAchievements: Achievement[]; |
14 | 13 | }
|
15 | 14 |
|
16 | 15 | export default function AchievementProgress({
|
17 |
| - userAchievements, |
18 |
| - allAchievements, |
| 16 | + userAchievements, |
| 17 | + allAchievements, |
19 | 18 | }: Props) {
|
20 |
| - const updatedAllAch = [ |
21 |
| - ...allAchievements, |
22 |
| - { |
23 |
| - type: "MORE_TO_COME", |
24 |
| - image: "/static/first.png", |
25 |
| - name: "More to come!", |
26 |
| - }, |
27 |
| - { |
28 |
| - type: "MORE_TO_COME_2", |
29 |
| - image: "/static/first.png", |
30 |
| - name: "More to come!", |
31 |
| - }, |
32 |
| - ]; |
| 19 | + const updatedAllAch = [ |
| 20 | + ...allAchievements, |
| 21 | + { |
| 22 | + type: "MORE_TO_COME", |
| 23 | + image: "/static/first.png", |
| 24 | + name: "More to come!", |
| 25 | + }, |
| 26 | + { |
| 27 | + type: "MORE_TO_COME_2", |
| 28 | + image: "/static/first.png", |
| 29 | + name: "More to come!", |
| 30 | + }, |
| 31 | + ]; |
33 | 32 |
|
34 |
| - const timelineRef = useRef<HTMLDivElement>(null); |
35 |
| - const [animatedItems, setAnimatedItems] = useState<string[]>([]); |
| 33 | + return ( |
| 34 | + <ScrollArea className="rounded-md h-[300px] border-2 border-primary p-4 mt-10"> |
| 35 | + <h3 className="text-primary font-special">Achievement Progress</h3> |
| 36 | + <div className="relative my-[20px] flex flex-col justify-center items-center"> |
| 37 | + {updatedAllAch.map((achievement) => { |
| 38 | + const isUnlocked = userAchievements.some( |
| 39 | + (userAchievement) => |
| 40 | + userAchievement.achievementType === achievement.type |
| 41 | + ); |
36 | 42 |
|
37 |
| - useEffect(() => { |
38 |
| - const observer = new IntersectionObserver( |
39 |
| - (entries) => { |
40 |
| - const inViewItems = entries |
41 |
| - .filter((entry) => entry.isIntersecting) |
42 |
| - .map((entry) => entry.target.id); |
| 43 | + const itemId = `achievement-${achievement.type}`; |
43 | 44 |
|
44 |
| - setAnimatedItems((prevItems) => [...prevItems, ...inViewItems]); |
45 |
| - }, |
46 |
| - { |
47 |
| - root: null, |
48 |
| - rootMargin: "0px", |
49 |
| - threshold: 0.5, // Adjust this threshold as per your needs |
50 |
| - } |
51 |
| - ); |
52 |
| - |
53 |
| - const timelineItems = timelineRef.current?.querySelectorAll(".timeline-item"); |
54 |
| - if (timelineItems) { |
55 |
| - timelineItems.forEach((item) => observer.observe(item)); |
56 |
| - } |
57 |
| - |
58 |
| - return () => { |
59 |
| - if (timelineItems) { |
60 |
| - timelineItems.forEach((item) => observer.unobserve(item)); |
61 |
| - } |
62 |
| - }; |
63 |
| - }, []); |
64 |
| - |
65 |
| - |
66 |
| - return ( |
67 |
| - <ScrollArea className="rounded-md h-[300px] border-2 border-primary p-4"> |
68 |
| - <h3 className="text-primary font-special">Achievement Progress</h3> |
69 |
| - <div className="timeline" ref={timelineRef}> |
70 |
| - {updatedAllAch.map((achievement) => { |
71 |
| - const isUnlocked = userAchievements.some( |
72 |
| - (userAchievement) => userAchievement.achievementType === achievement.type |
73 |
| - ); |
74 |
| - |
75 |
| - const itemId = `achievement-${achievement.type}`; |
76 |
| - |
77 |
| - return ( |
78 |
| - <div |
79 |
| - key={achievement.type} |
80 |
| - id={itemId} |
81 |
| - className={`timeline-item |
82 |
| - ${isUnlocked ? "unlocked" : "locked" |
83 |
| - } shadow-lg shadow-accent opacity-100 |
84 |
| - ${animatedItems.includes(itemId) ? "animate-fade" : ""} hover:animate-bounce hover:cursor-pointer`} |
85 |
| - > |
86 |
| - <div className="timeline-content"> |
87 |
| - {isUnlocked ? ( |
88 |
| - <Avatar> |
89 |
| - <AvatarImage src={achievement.image} /> |
90 |
| - </Avatar> |
91 |
| - ) : ( |
92 |
| - <BanIcon className="text-primary" /> |
93 |
| - )} |
94 |
| - <p>{achievement.name}</p> |
95 |
| - </div> |
96 |
| - </div> |
97 |
| - ); |
98 |
| - })} |
| 45 | + return ( |
| 46 | + <div |
| 47 | + key={achievement.type} |
| 48 | + id={itemId} |
| 49 | + style={ |
| 50 | + isUnlocked |
| 51 | + ? { |
| 52 | + backgroundImage: "var(--achievement-progress-gradient)", |
| 53 | + } |
| 54 | + : {} |
| 55 | + } |
| 56 | + className={`relative h-[62px] p-[3px] mb-[20px] rounded-sm cursor-pointer w-1/2 lg:w-1/4 ${ |
| 57 | + isUnlocked ? "animate-gradient bg-achievement" : "bg-red-500" |
| 58 | + } shadow-lg shadow-accent even:ml-[50%] odd:mr-[50%]`} |
| 59 | + > |
| 60 | + <div className="flex items-center justify-center text-center w-full h-full bg-accent rounded-md"> |
| 61 | + {isUnlocked ? ( |
| 62 | + <Avatar> |
| 63 | + <AvatarImage src={achievement.image} /> |
| 64 | + </Avatar> |
| 65 | + ) : ( |
| 66 | + <BanIcon className="text-primary" /> |
| 67 | + )} |
| 68 | + <p className="m-0 pl-[3px]">{achievement.name}</p> |
| 69 | + </div> |
99 | 70 | </div>
|
100 |
| - </ScrollArea> |
101 |
| - ); |
| 71 | + ); |
| 72 | + })} |
| 73 | + </div> |
| 74 | + </ScrollArea> |
| 75 | + ); |
102 | 76 | }
|
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