diff --git a/CMakeLists.txt b/CMakeLists.txt index 6a85095..a8dc76e 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,6 +1,6 @@ cmake_minimum_required(VERSION 3.25) -project(pyunrealsdk VERSION 1.5.1) +project(pyunrealsdk VERSION 1.5.2) function(_pyunrealsdk_add_base_target_args target_name) target_compile_features(${target_name} PUBLIC cxx_std_20) diff --git a/changelog.md b/changelog.md index a867ba4..d94736c 100644 --- a/changelog.md +++ b/changelog.md @@ -1,5 +1,12 @@ # Changelog +## v1.5.2 + +### unrealsdk v1.6.1 +For reference, the unrealsdk v1.6.1 changes this includes are: + +> - Handled `UClass::Interfaces` also having a different offset between BL2 and TPS. + ## v1.5.1 - Changed type hinting of `unrealsdk.find_all` to return an `Iterable[UObject]`, instead of `Iterator[UObject]`. This mirrors what was actually happening at runtime. diff --git a/libs/unrealsdk b/libs/unrealsdk index dd818f6..a316c28 160000 --- a/libs/unrealsdk +++ b/libs/unrealsdk @@ -1 +1 @@ -Subproject commit dd818f6bba1724a8ab877fb08d633535377a28d6 +Subproject commit a316c2867fe15000e786d2a3446559095e4a80c7