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Implement into hardware devices #2

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mdrejhon opened this issue Dec 24, 2024 · 4 comments
Open

Implement into hardware devices #2

mdrejhon opened this issue Dec 24, 2024 · 4 comments
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@mdrejhon
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I have a relationship with Mike of Retrotink, which is a Blur Busters Approved product:
https://www.retrotink.com/post/retrotink-4k-blur-buster-approved

Hopefully I can convince at least one box vendor to implement this algorithm.

@mdrejhon mdrejhon added the META label Dec 28, 2024
@mdrejhon
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mdrejhon commented Jan 6, 2025

New...but related:

Blur Busters Open Source Display Initiative

www.blurbusters.com/open-source-display

  • Operating Systems (e.g. Valve SteamOS, Microsoft Windows, Apple MacOS/iOS, Linux);
  • GPU driver vendors (e.g. NVIDIA, AMD, Intel, Qualcomm);
  • Display manufacturers (the whole industry);
  • Video Processor Vendors and Video Capture Vendors (e.g. Retrotink, Elecard);
  • Independent Software Vendors (e.g. RetroArch, Reshade)

@mdrejhon
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Update: Retrotink 4K now has CRT simulator (will continue to be improved)

@GregHouseMD
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Hi.
Would it be possible to implement this in Morph 4K?
I have no relationship with the product, I am just a possible user.
Thank you.

@mdrejhon
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Hi. Would it be possible to implement this in Morph 4K? I have no relationship with the product, I am just a possible user. Thank you.

You will have to ask them. The shader is MIT open source, any vendor can implement it.

Mike of Retrotink already contracted me for some help on the CRT simulator.

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