Sorry if I am bothering you with this stuff :) I am getting different sizes on almost all examples between render and screen while using a 4k monitor on linux.
So I end up seeing this type of thing where the port is different from the full window size. It is very apparent on the pong game, as I can't see both players and all edges (this is with a very low level card, but I doubt that matters):

Seems to work fine with MacOS on the same 4k monitor, however. I would test on windows, but the build is failing with glfw3_mt.lib missing with mingw64?
Sorry if I am bothering you with this stuff :) I am getting different sizes on almost all examples between render and screen while using a 4k monitor on linux.
So I end up seeing this type of thing where the port is different from the full window size. It is very apparent on the pong game, as I can't see both players and all edges (this is with a very low level card, but I doubt that matters):
Seems to work fine with MacOS on the same 4k monitor, however. I would test on windows, but the build is failing with glfw3_mt.lib missing with mingw64?