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Updated readme. Bumped version to 1.0.0
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PerformanceMeter/PerformanceMeter/Properties/AssemblyInfo.cs

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[assembly: AssemblyVersion("0.1.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: MelonInfo(typeof(PerformanceMeter.MainMod), "Performance Meter", "0.1.0", "bookdude13", "https://github.com/bookdude13/SRPerformanceMeter")]
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[assembly: MelonInfo(typeof(PerformanceMeter.MainMod), "Performance Meter", "1.0.0", "bookdude13", "https://github.com/bookdude13/SRPerformanceMeter")]
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[assembly: MelonGame("Kluge Interactive", "SynthRiders")]

README.md

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# SRPerformanceMeter
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SynthRiders Performance Meter mod inspired by MCJack123's PerformanceMeter BeatSaber mod
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# Synth Riders Performance Meter
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Synth Riders Performance Meter mod inspired by [MCJack123's PerformanceMeter BeatSaber mod](https://github.com/MCJack123/PerformanceMeter).
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Adds an additional panel to the end game screen showing the average percentage of your life bar and a graph of the life bar over the course of the song.
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More features coming soon!
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![End Game Screen](/end_game_example.jpeg "End Game Screen")
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## Setup
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1. Prepare Synth Riders for the use with mods by following the [installation instructions for [MelonLoader](https://wiki.synthriderz.com/en/guides/installing-mods)
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2. Grab the newest version of SRPerformanceMeter from releases and extract it to ./SynthRiders/Mods (create new directory if it doesn't exist)
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3. Enjoy!
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## Technical Detail
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- During gameplay the life bar percentage is polled every 100ms
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- Less than 50% life is red, 50-74.99% is orange, 75-89.99% is yellow-green, and 90%+ is green
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---
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## Disclaimer
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This mod is not affiliated with Synth Riders or Kluge Interactive. Use at your own risk.
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end_game_example.jpeg

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