+++ title = "This Month in Rust GameDev #52 - June 2024" transparent = true date = 2024-07-03 draft = true +++
Welcome to the 52th issue of the Rust GameDev Workgroup's monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem for anyone wishing to use Rust in their development process! Want to get involved? Join the Rust GameDev working group!
You can follow the newsletter creation process by watching the coordination issues. Want something mentioned in the next newsletter? Send us a pull request. Feel free to send PRs about your own projects!
- Announcements
- Game Updates
- Engine Updates
- Learning Material Updates
- Tooling Updates
- Library Updates
- Popular Workgroup Issues in GitHub
- Other News
- Meeting Minutes
- Discussions
- Requests for Contribution
- Jobs
- Bonus
- Future news
Rusty Playdate (GitHub, Mastodon) by @boozook is the large set of crates with bindings, toolset for the full cycle of creating games for the Playdate handheld console.
Big part of the Rusty Playdate project is the cargo-playdate
tool (Crates.io, GitHub)
that helps to build games for Playdate hardware or a simulator. It works as a cargo-plugin as well as standalone.
The tool
- manages the compilation of your program,
- builds assets for the crate and its dependencies,
- generates a manifest,
- and assembles it all into a bundle that runs on the device or a simulator.
In this month cargo-playdate
v0.5 has been released and received massive refactoring, bugfixes and new features:
- support of cargo's auto-targets (targets such as
bin
orexample
that aren't declared in the Cargo.toml) - target-specific package-info inheritance from the main package-info
package.metadata.playdate.options
inheritance from theworkspace.metadata
- incremental builds now work as expected - fixed an old problem where the tool corrupts cargo's cache, which triggered full rebuild
The register decoder in the pd-symbolize-crashlog
was also updated.
It now it properly decodes all available registers such as
PSR,
CFSR, and
HSFR.
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